Shell Creator lets your staff build housing interiors inside the game, the way you would in The Sims. You lay down floor tiles on a grid, the walls raise themselves around the edges, and from there you knock in doorways, windows, real doors, stairs to an upper floor, lights, kitchens and bathrooms — then paint every wall and floor with one of dozens of finishes, or with your own PNG textures.
What makes it different from buying shell packs is that a finished build becomes a real shell model. Every save is registered as qs_shells_<id>, a model any housing script can spawn like a streamed shell. The creator then prints the copy-paste config for QS Housing, RTX Housing, PS Housing, VMS Housing and ESX Property — with the entrance already measured from the spawn point you placed. No 3D software, no streaming files to rebuild, no restart.




