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Commands and Exports

This section lists all available commands, exports, and events included in the script. You’ll find client-side, server-side, and shared functions designed to help developers integrate, extend, or interact with the system easily within their own scripts or frameworks.

Commands

This section lists all available commands included in the script. Each command is designed to simplify administration, player interaction, or debugging tasks. You’ll find detailed descriptions, usage examples, and permission requirements to help you manage and customize your server efficiently.

CommandDescription
/hospital_creatorCommand to open the creation menu.
/ambulanceCommand to open the doctors radial menu.
/revive [id]Command to revive players, must give the id.
/qheal [id]Exclusive command to cure people, it is a custom command due to ESX or QB dependencies.





Client Exports

This section provides all available client exports for the script. These functions allow you to interact directly with the system from the client side, enabling custom features, UI interactions, and integrations with other resources. Each export includes a short description and usage example for easy implementation.

isDead





Server Exports

This section provides all available server exports for the script. These functions allow developers to interact with the system from the server side, manage data, trigger actions, and integrate with other resources. Each export includes a clear description and a practical example to simplify its implementation.

isDead

ambulance:revivePlayer

ambulance:healPlayer

-- Fully heal and revive the player without notification TriggerClientEvent('ambulance:healPlayer', source, true, true) -- Parameters: -- source = player id -- first boolean: -- true = full heal + revive -- false = partial heal -- -- second boolean: -- true = disable notification -- false = show notification

This event allows you to heal a player from the server side. You can choose between full healing, revive support, and whether notifications should be displayed to the player.