Water War turns any corner of your map into a water gun battle. Staff draw an arena in game, players walk into it, and the round starts on its own: weapons are put away, a water gun goes into their hands, and every hit on another player is a point on a live leaderboard. When the clock runs out the top three are paid, the winner is announced, and a new round starts for whoever is still inside.
There is nothing to schedule and no lobby to queue for. Every arena is drawn in game with a free camera, every change reaches every player at once, and the water gun itself never hurts anybody — each hit is cancelled on the server and turned into a point instead.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, the database table, and giving staff access to the creator. | |
The creator, drawing an arena, rewards and blips, a round from the first hit to the payout, the water jet and every setting. | |
Frameworks, money accounts, inventories, the HUD, notifications, languages and the currency format. | |
What it does#
Area | Details |
|---|---|
Arenas | Any shape, drawn corner by corner with a free camera, as tall as you need. Each one has its own name, round length, player cap, rewards and map blip. |
Battles | Walk in to join, walk out to leave. The round starts with the first player, latecomers join with the clock already running, and the next round starts by itself ten seconds after the last one ends. |
Water gun | A custom add-on weapon handed out at the edge of the arena and taken back on the way out. The player's own weapons are stored and returned. It does no damage, anywhere. |
Scoring | Every hit on another player in the same arena is worth a configurable number of points, checked on the server, with a cooldown against trigger spam. |
Building something around it? A battle pass, a stats board or an achievement system can listen to the round, hit and result events every player in an arena receives. See Commands and Exports.



