Waypoint replaces the flat GTA map waypoint with one each player designs for themselves. Set a point on the map and an icon floats over the destination at any distance, with the remaining distance counting down beneath it. Turn away and the same icon pins itself to the edge of the screen, pointing the way. Drive, and a trail of arrows lies on the streets ahead of you, following the road network instead of cutting through buildings. Arrive, and a 3D marker, a ground ring and a pillar of light stand on the spot.
What sets it apart is that every one of those pieces is a style the player builds in game. /waypoint opens a creator with a live preview, twelve icons, eight marker shapes and three arrow styles, a colour for each part, up to ten saved profiles and a code to share a look with a friend. And there is nothing to set up: no framework, no database, no textures to stream — a single client-side resource that idles near zero on resmon while no waypoint is set, and works the same on ESX, QBCore, Qbox or a standalone server.



