Every store in Binco Shops with the coordinates its interior is placed at, grouped by area. Use them to teleport to a store, check it in game, or set up the shops of your clothing script.
The 7 Stores#
Every store is in its original GTA V position, so the blips and shop points your clothing script already uses for Binco and the Discount Stores still lead to the right building. The map file is the one that places that store's interior, useful when you look for conflicts with other maps.
Los Santos#
Store | Coordinates (X, Y, Z) | Map file |
|---|---|---|
Binco, Textile City |
|
|
Binco, Vespucci Canals |
|
|
Discount Store, Strawberry |
Blaine County#
Store | Coordinates (X, Y, Z) | Map file |
|---|---|---|
Discount Store, Route 68 near Fort Zancudo |
|
|
Discount Store, Harmony |
|
|
Discount Store, Grapeseed |
All Coordinates for Scripts#
The same seven positions as a Lua table. Paste it into your own script when you need the stores in code, for example to create blips, shop zones or a teleport menu.
local bincoShops = {
{ label = 'Binco Textile City', coords = vector3(425.24493, -805.33136, 28.31175) },
{ label = 'Binco Vespucci Canals', coords = vector3(-823.02478, -1074.29822, 10.14872) },
{ label = 'Discount Store Strawberry', coords = vector3(75.70789, -1393.81848, 28.19675) },
{ label = 'Discount Store Route 68', coords = vector3(-1101.90662, 2709.70752, 17.92847) },
{ label = 'Discount Store Harmony', coords = vector3(1195.75842, 2709.89478, 37.04323) },
{ label = 'Discount Store Grapeseed', coords = vector3(1693.45923, 4823.67383, 40.88372) },
{ label = 'Discount Store Paleto Bay', coords = vector3(5.26349, 6513.29297, 30.69846) },
}Setting up the shops in your clothing script? Work through this list one store at a time and check that each shop zone covers the new sales floor. Integrations shows how with Appearance and other clothing scripts.



