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Installation

Installation guide — please follow each step carefully and exactly as described to ensure the script works correctly on your server. Skipping or modifying steps may cause the system to not function properly, so follow it step by step.

Download Script

To download the assets needed for this script, you must access the official Cfx.re portal, where all assets purchased through Tebex are managed.

1

Access the Granted Assets Page

Open the Cfx.re granted assets page: https://portal.cfx.re/assets/granted-assets.

This page contains all assets linked to your Cfx.re purchases.

2

Log In with Your Cfx.re Account

Sign in using the same Cfx.re account you used when purchasing the asset.

If you use a different account, the assets will not appear.

3

Download the Housing Assets

In the granted assets list, locate and download:

Dispatch and MDT

These two packages are required to install the full housing system.

These files include the models, materials, and visual resources required for the proper operation of the housing system.





Download Dependencies

This script requires some mandatory dependencies to function correctly. Make sure to download and extract them inside your server’s main directory, keeping their original folder structure intact.





Database Setup

Avoid using tools like XAMPP or other non-optimized local servers, as they may cause connection errors.

This script includes an essential database required for its operation.You must import it before starting your server, preferably using HeidiSQL or any other manager compatible with MariaDB/MySQL.

ESX/QB

DROP TABLE IF EXISTS `dispatch_callsigns`; CREATE TABLE IF NOT EXISTS `dispatch_callsigns` ( `identifier` varchar(46) NOT NULL, `callsign` varchar(50) NOT NULL, PRIMARY KEY (`identifier`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_cameras`; CREATE TABLE IF NOT EXISTS `dispatch_cameras` ( `id` int(11) NOT NULL AUTO_INCREMENT, `name` varchar(25) DEFAULT NULL, `model` varchar(50) NOT NULL, `coords` varchar(255) NOT NULL, `type` varchar(50) DEFAULT NULL, `metadata` longtext CHARACTER SET utf8mb4 COLLATE utf8mb4_bin NOT NULL, PRIMARY KEY (`id`) USING BTREE ) ENGINE=InnoDB AUTO_INCREMENT=23 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_jail_database`; CREATE TABLE IF NOT EXISTS `dispatch_jail_database` ( `id` int(11) NOT NULL AUTO_INCREMENT, `player_identifier` varchar(255) NOT NULL, `jail_reason` varchar(255) NOT NULL, `jail_time` int(11) NOT NULL, `jail_start` timestamp NOT NULL DEFAULT current_timestamp(), `jail_end` timestamp NULL DEFAULT NULL, PRIMARY KEY (`id`) USING BTREE ) ENGINE=InnoDB AUTO_INCREMENT=18 DEFAULT CHARSET=utf8 COLLATE=utf8_general_ci; DROP TABLE IF EXISTS `dispatch_mdt_bolos`; CREATE TABLE IF NOT EXISTS `dispatch_mdt_bolos` ( `id` int(11) NOT NULL AUTO_INCREMENT, `CreatorName` varchar(50) DEFAULT NULL, `jobtype` varchar(25) DEFAULT 'police', `title` varchar(50) DEFAULT NULL, `content` mediumtext DEFAULT NULL, `officers_involved` text DEFAULT NULL, `createdAt` varchar(50) DEFAULT NULL, PRIMARY KEY (`id`) USING BTREE ) ENGINE=InnoDB AUTO_INCREMENT=22 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_mdt_convictions`; CREATE TABLE IF NOT EXISTS `dispatch_mdt_convictions` ( `id` int(11) NOT NULL AUTO_INCREMENT, `identifier` varchar(46) DEFAULT NULL, `charges` text DEFAULT NULL, `warrant` varchar(50) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_mdt_data`; CREATE TABLE IF NOT EXISTS `dispatch_mdt_data` ( `id` int(11) NOT NULL AUTO_INCREMENT, `identifier` varchar(46) DEFAULT NULL, `tags` text NOT NULL, `jobtype` varchar(25) DEFAULT 'police', `pfp` text DEFAULT NULL, `notes` mediumtext DEFAULT NULL, KEY `id` (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_mdt_incidents`; CREATE TABLE IF NOT EXISTS `dispatch_mdt_incidents` ( `id` int(11) NOT NULL AUTO_INCREMENT, `CreatorName` varchar(50) DEFAULT NULL, `jobtype` varchar(25) DEFAULT 'police', `title` varchar(50) DEFAULT NULL, `content` mediumtext DEFAULT NULL, `citizens_involved` text DEFAULT NULL, `criminals_involved` text DEFAULT NULL, `officers_involved` text DEFAULT NULL, `createdAt` varchar(50) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=22 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_players_database`; CREATE TABLE IF NOT EXISTS `dispatch_players_database` ( `id` int(11) NOT NULL AUTO_INCREMENT, `identifier` longtext NOT NULL, `datatype` varchar(1200) NOT NULL DEFAULT 'undefinedData', `dataobj` longtext NOT NULL, `createdAt` varchar(50) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci; DROP TABLE IF EXISTS `dispatch_vehicle_database`; CREATE TABLE IF NOT EXISTS `dispatch_vehicle_database` ( `id` int(11) NOT NULL AUTO_INCREMENT, `datatype` varchar(50) DEFAULT NULL, `by` varchar(50) DEFAULT NULL, `plate` varchar(50) NOT NULL, `data` longtext DEFAULT NULL, `createdAt` varchar(150) DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;





Basic Use of the Asset

1

Open Small Dispatch

Press K (default, configurable in Config.Keys).

2

Open Large Dispatch

With the small one open, press L (default, configurable)

3

Accept Calls

Use G to accept from the small dispatch, right-click in the large one, or click the map marker to accept directly.

4

Callsign

In the large menu → open Config → set your callsign, adjust call cleanup time, and toggle the speed radar when inside a vehicle.