Hunter Job (qs-hunter) sends your players into the woods of northern Blaine County with a rifle, a knife and a contract. They talk to the employer, take a hunt from a single panel, track the marked animals across a hunting ground, bring them down cleanly and skin what they drop — then sell the meat and hides back at the same counter. Hunts can be taken alone or with a crew of up to four, and every hunter climbs an endless level curve that makes each animal yield more.
What sets it apart is that nothing of value is decided by the client. Every price, every drop roll, every mission payout and every point of experience is read from the config and settled on the server, so a modified client cannot buy for free, sell for a fortune or invent a harvest. And there is no SQL to import: the first start builds the tables, registers the job on ESX and opens daily and monthly leaderboards that pay the top three hunters.



