Map Guide — Digital Den Store Locations & Coordinates | Quasar Store | Quasar Store
Documentation
Map Guide
Coordinates of all five Digital Den stores in FiveM — Del Perro, Little Seoul, Vinewood, Strawberry and Downtown — plus the interior layout, door models, hashes and headings.
Every Digital Den store in the pack, with the coordinates you need to put a blip, a shop, a job or a door lock on top. All five use the same interior, so what works in one store works in all of them.
The store centre is the interior's own origin: inside the shop, about 2.2 m above the floor. Use it for blips and teleports — a player sent there lands on the sales floor. The entrance is the middle of the front double door at standing height, the natural spot for a marker or a zone at the door.
The same list, ready to paste into a script:
lua
local DigitalDenStores = {
{ label = 'Digital Den Del Perro', centre = vec3(-1529.56, -403.34, 36.90), entrance = vec3(-1524.01, -407.97, 35.81) },
{ label = 'Digital Den Little Seoul', centre = vec3(-662.68, -879.52, 25.92), entrance = vec3(-655.47, -879.49, 24.80) },
{ label = 'Digital Den Vinewood', centre = vec3(155.21, 244.49, 108.33), entrance = vec3(152.78, 237.73, 107.20) },
{ label = 'Digital Den Strawberry', centre = vec3(238.52, -1487.59, 30.56), entrance = vec3(243.45, -1492.87, 29.44) },
{ label = 'Digital Den Downtown', centre = vec3(386.69, -825.55, 30.58), entrance = vec3(393.91, -825.53, 29.44) },
}
Each store has three doors you can lock: the two leaves of the front double door and the staff door. They are ordinary door models, so any door lock script finds them by model and position.
Model
Hash
What it is
qs_digitalden
415450333
The interior itself. Use it with GetInteriorAtCoordsWithType.
qs_digital_den_ext_door
-1624552016
A front glass door leaf. Two per store, mirrored.
qs_digital_den_int_door
-142363391
The staff door. One per store.
The hashes are the signed values that GetHashKey and backticks (`qs_digital_den_ext_door`) return in Lua. Unsigned, the two doors are 2670415280 and 4152603905.
The interior, the shopfront glass and the doors of each store stream in within 200 m of a player and unload beyond it. Two things follow from that: a door lock can only find a door while someone is near it, and a teleport straight inside from across the map can land a moment before the collision has loaded. Both are normal — Common Errors covers what to do.