Dealership Creator puts real cars in front of your players. A customer walks up to the counter, a curtain closes, and they are standing beside the car in a showroom with a scripted camera, a paint shop that changes the real car, and a checkout that takes cash, bank or any currency you invent. Dealerships can belong to players or to jobs, with staff, ranks, a till, a sales desk and restock runs driven in from the port — and the forecourt outside is furnished with props and display cars you drag into place.
What separates it from every other dealership script is how little is typed. Every dealership — its counter, its grounds, its preview spots, the furniture and the cars on its forecourt — is placed in game with a free camera and handles. Every behaviour is a setting changed live from an in-game panel. And there is no SQL to import: the first start builds the tables and opens eight stocked dealerships over a catalogue of 528 priced vehicles.



