Appearance is the clothing, barber, tattoo and character system for your server. A player walks into a store and browses a photographed catalogue of roughly 29,000 garments — searchable, filtered by collection, colour and price, with an "only what I can afford" switch — instead of clicking through numbered drawables. Barbers, tattooists and plastic surgeons work the same way, and a new character is built in a creator that cannot be skipped.
What separates it from every other clothing script is that almost nothing lives in a file. Every store — its polygon zone, its blip, its NPC and the categories it sells — is drawn in game with a free camera. The catalogue, the ped list, the gloves and each shop's stock are rows in your database, edited from an in-game creator and applied live. And there is no catalogue SQL to import: the first start builds the tables and fills them with 29 ready-made stores over a catalogue that is already photographed.






