Trading Cards turns collecting into a real activity on your server. Players buy booster packs from a shop NPC, tear them open in an animated reveal, keep their best pulls in a 180-slot album, show them off to the people around them, send them to a PSA grader for a score out of 10, and swap their duplicates with a card trader. Every card is an inventory item with its own metadata, so it can be traded, sold, stolen or stored like anything else.
What sets it apart is that nothing about the collection lives in a config file. Cards, rarities, drop weights, card designs and the NPCs that sell, grade and trade are all made in game from one panel, /cardcreator, and saved to the database the moment you press save. Card designs are built with a layer-based theme editor — shapes, text bound to the card's stats, artwork, icons and holographic effects — and three finished themes ship with it.



