Every house in Paleto House Interiors with its coordinates and the IPL that streams it, grouped by area of Paleto Bay. Use it to find a house in game, to plan which ones go on sale, or to look one up when a player reports a problem.

Documentation
Coordinates and IPL names of all 28 Paleto House Interiors MLO houses in Paleto Bay, grouped by area, plus a ready-to-paste Lua vector3 list for your FiveM scripts.
Every house in Paleto House Interiors with its coordinates and the IPL that streams it, grouped by area of Paleto Bay. Use it to find a house in game, to plan which ones go on sale, or to look one up when a player reports a problem.
The coordinates are the position the house is placed at, which is at or right next to the building. Teleport there, then walk to the front door.
House | Coordinates (X, Y, Z) | IPL |
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House 1 |
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House 2 |
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House 3 |
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House 4 |
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House 5 |
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House 6 |
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House 7 |
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House 8 |
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House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 9 |
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House 10 |
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House | Coordinates (X, Y, Z) | IPL |
|---|---|---|
House 11 |
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House 12 |
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House 13 |
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House 14 |
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House 15 |
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House 16 |
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House 17 |
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House 18 |
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House 19 |
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House | Coordinates (X, Y, Z) | IPL |
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House 21 |
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House 22 |
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House 23 |
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House 24 |
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House 25 |
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House 26 |
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House | Coordinates (X, Y, Z) | IPL |
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House 27 |
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House 28 |
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House 29 |
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The same 28 positions as a Lua table, keyed by house number. Paste it into your own script when you need to send a blip, a delivery or a dispatch call to a Paleto house:
local paletoHouses = {
[1] = vector3(35.27542, 6664.56934, 31.2260132),
[2] = vector3(-9.772964, 6655.56738, 30.9187622),
[3] = vector3(-42.8198624, 6638.231, 30.0825653),
[4] = vector3(2.57724, 6611.52148, 31.1151428),
[5] = vector3(-25.8850174, 6595.92236, 30.8633881),
[6] = vector3(30.14567, 6597.69971, 31.8271179),
[7] = vector3(10.2064857, 6579.018, 32.0734253),
[8] = vector3(-16.630518, 6556.658, 32.22928),
[9] = vector3(-106.380112, 6527.20654, 29.41092),
[10] = vector3(-132.026321, 6552.94531, 29.2324677),
[11] = vector3(-228.423721, 6446.37061, 30.1987686),
[12] = vector3(-188.131424, 6408.31543, 31.3014679),
[13] = vector3(-212.749786, 6395.061, 32.08493),
[14] = vector3(-226.229843, 6376.40771, 30.8266525),
[15] = vector3(-244.927261, 6415.19043, 30.4621429),
[16] = vector3(-273.667419, 6402.399, 30.5410461),
[17] = vector3(-246.722855, 6369.129, 30.9357376),
[18] = vector3(-279.568359, 6349.58447, 31.6595345),
[19] = vector3(-301.324677, 6325.919, 31.9682388),
[21] = vector3(-369.0946, 6342.80566, 28.8452454),
[22] = vector3(-361.390472, 6259.64551, 30.8947773),
[23] = vector3(-381.030365, 6251.737, 30.8557129),
[24] = vector3(-348.423859, 6226.358, 30.88861),
[25] = vector3(-357.895081, 6208.44043, 30.8468933),
[26] = vector3(-375.532318, 6192.137, 30.7964783),
[27] = vector3(-447.097748, 6261.571, 29.2716217),
[28] = vector3(-468.019745, 6204.64, 28.553077),
[29] = vector3(-408.332123, 6315.303, 27.9490967),
}Setting up the houses as properties? Work through this list one house at a time and create each one as an MLO house in your housing script. Integrations walks through it for Housing Creator.