Deathmatch adds a complete team PvP mode to your FiveM server. Players walk up to the Deathmatch zone, create or join a lobby, pick the Ice team or the Fire team, and fight round after round on isolated maps until one team wins the match. Every match runs in its own routing bucket, so it never interferes with the rest of your roleplay server.
It works out of the box with ESX, QBCore, QBX and standalone servers, detects the most popular ambulance and inventory resources automatically, needs no SQL, and ships with 29 languages.
Where to start#
Page | What it covers |
|---|---|
Requirements, download, load order, language, the entrance marker and the first test match. | |
The version checker, which files to keep, and how to update without losing your settings. | |
Lobbies, passwords, teams, rounds, the timer, the play area, spectator mode, and adding your own maps and weapons. | |
What it does#
Area | Details |
|---|---|
Lobby browser | Search lobbies by name, sort A–Z or Z–A, and filter by map or weapon. Matches that already started are hidden. |
Private lobbies | An optional password per lobby, asked before joining. |
Teams | Ice team versus Fire team with a ready check. The host can only start when both teams have players and everyone is ready. |
Rounds | 1 to 10 rounds chosen by the host. A round is won by eliminating the whole enemy team; the first team to win that many rounds wins the match. |
Driving it from your own scripts? The client export
IsPlayerInDM()and the server exportIsPlayerInDM(source)tell you if a player is in a match, so jobs, robberies or the phone can be blocked during a game. See Commands and Exports.



