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Commands and Exports

This section lists all available commands, exports, and events included in the script. You’ll find client-side, server-side, and shared functions designed to help developers integrate, extend, or interact with the system easily within their own scripts or frameworks.

Commands

This section lists all available commands included in the script. Each command is designed to simplify administration, player interaction, or debugging tasks. You’ll find detailed descriptions, usage examples, and permission requirements to help you manage and customize your server efficiently.

CommandDescription
/save-imagesThe new clothing photography engine starts.
/test_cam_saver [component] [componentId]Test the camera saver.
/create_shopCreate clothing stores, barbershops, tattoo parlors, or surgeons in-game.
/delete_shopDelete a shop (this must be created in-game, not in config)
/appearanceIt will open the customization menu (administrative)
/reloadskinIt will refresh your player skin.
/clearstuckpropsWill fix if a prop breaks on your player (situational)
/migrateskinsMigration command for qb-clothing, esx_skin, fivem-appearance
/migrateoutfitsOnly compatible with servers that previously used illenium-appearance.





Client Exports

This section provides all available client exports for the script. These functions allow you to interact directly with the system from the client side, enabling custom features, UI interactions, and integrations with other resources. Each export includes a short description and usage example for easy implementation.

startPlayerCustomization

getPedModel

getPedComponents

getPedProps

getPedHeadBlend

getPedFaceFeatures

getPedHeadOverlays

getPedHair

getPedAppearance

setPlayerModel

setPedHeadBlend

setPedFaceFeatures

setPedHeadOverlays

setPedHair

setPedEyeColor

setPedComponent

setPedComponents

setPedComponents

setPedProp

setPedProps

setPlayerAppearance

setPedAppearance

getPedAppearance

local ped = PlayerPedId() local tattoos = { { collection = "mpbusiness_overlays", name = "MP_Buis_Face_01_M" }, { collection = "mpchristmas2_overlays", name = "MP_Xmas2_M_Tat_005" } } exports['qs-appearance']:setPedTattoos(ped, tattoos)

This export applies tattoos to a ped using a table that defines the tattoo collection and overlay name. The tattoos are stored internally for reuse and then applied to the ped, ensuring they remain consistent even after changes such as hairstyle or model updates.

getPedAppearance

getPedAppearance

getPedAppearance

getPedAppearance