Robberies Creator es independiente de los ítems: cuando creas un robo, el selector de ítems muestra todos los ítems que ya tiene tu inventario, y cualquiera de ellos puede ser una herramienta que comprobar, un ítem que consumir o una recompensa. Solo necesitas añadir ítems para las plantillas incluidas o para los que inventes tú mismo.
Ítems usados por las plantillas#
Ítem | Tipo | Usado por |
|---|---|---|
| Herramienta: se comprueba para cortar la cadena de la entrada | Store Robbery, Fleeca, Blaine County Savings, Vangelico |
| Herramienta: se consume en cada brecha | Pacific Bank, Blaine County Savings |
| Botín | Fleeca, Pacific Bank, Blaine County Savings |
| Botín | Vangelico |
| Botín | Store Robbery, Vangelico |
| Botín: de las vitrinas | Vangelico |
| Botín: se entrega y luego se vende al comprador | Job Template |
| Pago | Todas las plantillas que venden el botín a un comprador |
black_money se paga como cuenta en las plantillas de bancos y como ítem en la caja fuerte de Store Robbery. En ESX ya es una cuenta; en QBCore y Qbox, añade un ítem
black_moneyo abre el nodo de recompensa y cambia la cuenta o el ítem por el que usa tu servidor para el dinero negro (cash,markedbills…).
Añadir los ítems#
Copia el bloque de tu inventario, reinícialo y los ítems aparecerán en el selector de ítems del creador en un minuto. Usa tus propias imágenes, o cualquier pack gratuito de iconos de ítems, con el nombre del ítem.
Añade a ox_inventory/data/items.lua:
['boltcutter'] = {
label = 'Boltcutter',
weight = 2000,
stack = false,
close = true,
description = 'Heavy-duty cutters for chains and padlocks.',
},
['thermalcharge'] = {
label = 'Thermal Charge',
weight = 1000,
stack = true,
close = true,
description = 'Shaped charge for breaching reinforced doors.',
},
['gold'] = {
label = 'Gold Bar',
weight = 1500,
stack = true,
close = true,
description = 'A solid bar of stolen gold.',
},
['diamond'] = {
label = 'Diamond',
weight = 100,
stack = true,
close = true,
description = 'A flawless cut diamond.',
},
['watch'] = {
label = 'Luxury Watch',
weight = 200,
stack = true,
close = true,
description = 'An expensive timepiece.',
},
['necklace'] = {
label = 'Necklace',
weight = 150,
stack = true,
close = true,
description = 'A glittering necklace.',
},
['ring'] = {
label = 'Ring',
weight = 100,
stack = true,
close = true,
description = 'A diamond-studded ring.',
},
['jewelry'] = {
label = 'Jewelry',
weight = 100,
stack = true,
close = true,
description = 'Assorted stolen jewelry.',
},Añade a qs-inventory/shared/items.lua:
['boltcutter'] = { name = 'boltcutter', label = 'Boltcutter', weight = 2000, type = 'item', image = 'boltcutter.png', unique = true, useable = false, shouldClose = true, description = 'Heavy-duty cutters for chains and padlocks.' },
['thermalcharge'] = { name = 'thermalcharge', label = 'Thermal Charge', weight = 1000, type = 'item', image = 'thermalcharge.png', unique = false, useable = false, shouldClose = true, description = 'Shaped charge for breaching reinforced doors.' },
['gold'] = { name = 'gold', label = 'Gold Bar', weight = 1500, type = 'item', image = 'gold.png', unique = false, useable = false, shouldClose = true, description = 'A solid bar of stolen gold.' },
['diamond'] = { name = 'diamond', label = 'Diamond', weight = 100, type = 'item', image = 'diamond.png', unique = false, useable = false, shouldClose = true, description = 'A flawless cut diamond.' },
['watch'] = { name = 'watch', label = 'Luxury Watch', weight = 200, type = 'item', image = 'watch.png', unique = false, useable = false, shouldClose = true, description = 'An expensive timepiece.' },
['necklace'] = { name = 'necklace', label = 'Necklace', weight = 150, type = 'item', image = 'necklace.png', unique = false, useable = false, shouldClose = true, description = 'A glittering necklace.' },
['ring'] = { name = 'ring', label = 'Ring', weight = 100, type = 'item', image = 'ring.png', unique = false, useable = false, shouldClose = true, description = 'A diamond-studded ring.' },
['jewelry'] = { name = 'jewelry', label = 'Jewelry', weight = 100, type = 'item', image = 'jewelry.png', unique = false, useable = false, shouldClose = true, description = 'Assorted stolen jewelry.' },Añade a qb-core/shared/items.lua (Qbox con ox_inventory usa la pestaña de ox_inventory):
['boltcutter'] = { name = 'boltcutter', label = 'Boltcutter', weight = 2000, type = 'item', image = 'boltcutter.png', unique = true, useable = false, shouldClose = true, description = 'Heavy-duty cutters for chains and padlocks.' },
['thermalcharge'] = { name = 'thermalcharge', label = 'Thermal Charge', weight = 1000, type = 'item', image = 'thermalcharge.png', unique = false, useable = false, shouldClose = true, description = 'Shaped charge for breaching reinforced doors.' },
['gold'] = { name = 'gold', label = 'Gold Bar', weight = 1500, type = 'item', image = 'gold.png', unique = false, useable = false, shouldClose = true, description = 'A solid bar of stolen gold.' },
['diamond'] = { name = 'diamond', label = 'Diamond', weight = 100, type = 'item', image = 'diamond.png', unique = false, useable = false, shouldClose = true, description = 'A flawless cut diamond.' },
['watch'] = { name = 'watch', label = 'Luxury Watch', weight = 200, type = 'item', image = 'watch.png', unique = false, useable = false, shouldClose = true, description = 'An expensive timepiece.' },
['necklace'] = { name = 'necklace', label = 'Necklace', weight = 150, type = 'item', image = 'necklace.png', unique = false, useable = false, shouldClose = true, description = 'A glittering necklace.' },
['ring'] = { name = 'ring', label = 'Ring', weight = 100, type = 'item', image = 'ring.png', unique = false, useable = false, shouldClose = true, description = 'A diamond-studded ring.' },
['jewelry'] = { name = 'jewelry', label = 'Jewelry', weight = 100, type = 'item', image = 'jewelry.png', unique = false, useable = false, shouldClose = true, description = 'Assorted stolen jewelry.' },Para los inventarios de ESX que leen la tabla items: el inventario por defecto de ESX, esx_inventoryhud, core_inventory, chezza, mf, aj, mythic y tgiann:
INSERT INTO `items` (`name`, `label`, `weight`, `rare`, `can_remove`) VALUES
('boltcutter', 'Boltcutter', 2, 0, 1),
('thermalcharge', 'Thermal Charge', 1, 0, 1),
('gold', 'Gold Bar', 2, 0, 1),
('diamond', 'Diamond', 1, 0, 1),
('watch', 'Luxury Watch', 1, 0, 1),
('necklace', 'Necklace', 1, 0, 1),
('ring', 'Ring', 1, 0, 1),
('jewelry', 'Jewelry', 1, 0, 1);Los ítems no necesitan ser usables. Las herramientas se comprueban y se retiran mediante nodos en el momento adecuado del robo, así que el jugador solo tiene que llevarlas. Un ítem solo necesita ser usable cuando inicias un robo con un disparador Item Use.
El selector de ítems#
Cada campo de ítem del creador abre un selector con búsqueda que se llena desde tu inventario, con sus imágenes. La lista se lee a través del bridge del inventario y se guarda durante 60 segundos, así que un ítem recién añadido aparece un minuto después de que tu inventario se reinicie.
Si el selector dice No items received from inventory, el inventario detectado es incorrecto o se inició después de Robberies Creator; consulta Errores comunes.



