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Common Issues Find solutions to the most common problems you may encounter while installing or using Quasar Housing, including framework detection, database problems, property creation, interiors, furniture, pets, cleaning systems, climate mechanics, and integrations.
Resource Failed To Start# If qs-housing fails during startup, verify that all required dependencies are running before the resource.
Required dependencies:
code Copyensure ox_lib
ensure oxmysql
ensure bob74_ipl
ensure screenshot-basicAlso verify that your server is running Game Build 3095 or higher and Lua 5.4 is enabled.
Framework Is Not Detected# If the console shows that no framework was detected, verify your framework resource name.
Supported detections:
code Copyes_extended → ESX
qb-core → QBCore
qbx_core → QBox
none → StandaloneIf your framework has been renamed, automatic detection will fail.
Create a custom adapter inside:
code Copyclient/custom/framework/
server/custom/framework/These folders are editable and designed for custom integrations.
Inventory Is Not Detected# If items cannot be added or removed, verify your inventory resource name.
Supported inventories include:
code Copyqs-inventory
qb-inventory
ps-inventory
ox_inventory
core_inventory
codem-inventory
origen_inventory
jaksam_inventory
tgiann-inventory
ak47_inventoryRenamed inventories require a custom adapter:
code Copyclient/custom/inventory/
server/custom/inventory/
Database Errors On Startup# If you receive SQL errors:
oxmysql starts before qs-housing .
The correct SQL file was imported.
You did not import only_for_fresh.sql on an existing database.
For existing servers, use only the required framework SQL:
The fresh installation SQL is only intended for brand-new databases.
Properties Are Not Saved# If created houses disappear after restart:
Properties created through /realestate are stored permanently in the database.
Real Estate Creator Does Not Open# Your player has administrator permissions.
The resource started correctly.
No NUI errors exist in the console.
The creator is an admin tool and is not available for normal players.
Shell Interior Does Not Load# If shell houses appear empty:
Shell interiors are spawned dynamically when entering properties, so missing streamed models will prevent the interior from appearing.
IPL / MLO Interior Problems# If IPL properties teleport incorrectly:
Check the interior configuration.
IPL properties use their own exit coordinates:
Custom IPL configurations must include valid exit data.
If placed furniture disappears:
Furniture placement is stored persistently per property.
Pet Food And Water Do Nothing# code Copypet_food
pet_waterItems exist in your inventory.
Items are registered as usable.
The player owns a pet.
The pet actually needs food or water.
Both items must be configured as usable inventory items.
Shell interiors do not have navmesh, so pets use their internal sensor movement system instead.
If pets never create poop or urine:
code CopyConfig.Cleaning = trueAlso verify that these props are streamed:
code Copyqs_custom_poop
qs_custom_urine
qs_custom_trayCats and rabbits use the litter tray system and do not leave normal mess.
Garbage System Does Not Work# code CopyConfig.Cleaning = truecode CopyConfig.MaxJunkPerHouse
Config.JunkObjectTimeGarbage only spawns while players are inside the property.
Apartment Garbage Bag Does Not Work# This is expected behavior.
Apartments intentionally do not use:
Garbage bags.
Carry limits.
Exterior garbage bins.
Only houses support the complete garbage disposal system.
Climate Effects Do Not Activate# If temperature effects never appear:
code CopyConfig.Climate.disorientation.enabled = trueExtreme temperatures only trigger effects after remaining outside the configured limits for the required delay time.
If players cannot enter properties even after receiving access, verify the key configuration.
The player has been assigned access to the property.
The correct identifier is being used.
Physical keys are registered correctly if Config.EnableMetaKey is enabled.
The configured key item matches Config.MetaKeyItem .
For physical keys, verify that the inventory contains the configured item:
code CopyConfig.MetaKeyItem
Physical Keys Are Not Created# If house keys are not being added to the player's inventory:
Your inventory supports item creation.
The housekey item exists.
The item is configured correctly.
The inventory integration has been detected.
For custom inventories, create an adapter inside:
code Copyclient/custom/inventory/
server/custom/inventory/
Bills Are Not Being Charged# If rent or utilities are not being processed:
Config.Bills is enabled.
The property has valid billing settings.
The player has enough money.
The rent scheduler is running correctly.
Housing supports recurring charges for:
Rent.
Electricity.
Water.
Internet.
If a property enters completely dark:
The property has a valid lights database entry.
Bills are not causing a power cut.
The house state was saved correctly.
Housing stores light states using property data. Properties without a saved state normally default to enabled lighting.
Security Cameras Do Not Work# If security cameras cannot be accessed:
The Security Camera upgrade has been purchased.
Cameras have been placed inside the property.
The player owns or has access to the property.
You can test camera access through the housing management interface.
The player belongs to an agency.
The player has the required rank.
Config.Agency.bossMenuAccess is configured correctly.
The agency system includes ranks, permissions, finances, shared storage, and property listings.
Agency Cannot Accept Properties# If an agency cannot receive transferred properties:
The agency has enough balance.
The property transfer process was completed.
Agency permissions are configured correctly.
Properties transferred to an agency must be accepted and purchased using the agency balance before being listed again.
Phone Integration Does Not Detect Houses# If your phone resource cannot access housing data:
Verify the integration uses the available housing exports:
code CopyPhoneHasHouseAccess
PhoneCapabilitiesTableThese exports allow external phone systems to check property access and available features.
Target System Does Not Work# If interactions do not appear:
When enabled, make sure your target integration is supported.
If using a renamed target system, create a custom adapter in the editable integration folders.
Doorbell Or Invitations Do Not Work# If visitors cannot interact with properties:
The house entrance zone is correctly created.
The property exists in the database.
The player is near the correct interaction point.
No zone conflicts exist.
Server Gets Stuck With Player Inside A House# If a player remains marked as inside a property after disconnecting or crashing:
code Copyexports['qs-housing']:ClearPlayerInsideByIdentifier(identifier)This clears the stored inside state and allows normal property access again.
Custom Furniture Does Not Appear# If custom furniture entries are missing:
The furniture category exists.
The model name is valid.
The item was registered correctly.
The resource was restarted after changes.
Furniture catalogs are loaded from:
code Copyconfig/furniture.lua
Locale Changes Are Not Applied# If translated texts still show old values:
Locales are loaded dynamically from:
Simply restart qs-housing after editing the language files.