v2.2.41 to v3.0.4
Every Advanced Inventory release between your installed version and the latest STABLE one.
4releases in range

Every Advanced Inventory release between your installed version and the latest STABLE one.
4releases in range

[02] In range
[03] Releases
Shops can now be paid from the buyer's job society, and shop tabs can be limited to certain jobs. Weapons can be unloaded back into ammo, admins and scripts can give a character extra carry weight, spoiled food can throw itself away, and a new decals clothing slot is in. Clothing saves again with esx_skin, a piece dragged onto a worn one is swapped instead of lost, throwables stay in hand until thrown, and a server event that let a modified client add money to itself is closed.
The pause map can now be browsed with the arrow keys, remembers place names between sessions and can open straight on the realistic view with ESC. Key bindings get filters, inventories saved by qs-core or plain ESX load correctly, and many ox_inventory exports now behave like the real ones, CustomDrop included.
Cayo Perico now shows on the pause map in every style, with a button to jump there and back, and on by default. Container items like the cigarette box open next to your pockets without closing the inventory and are set up in /inventoryconfig, qs-advancedshops can be imported, /inventoryconfig no longer stutters, and a screen that stayed stuck after closing the inventory is fixed.
Dragging a recipe to your pockets crafts it again and the inventory closes fully when crafting starts. Clothes put on or taken off with Use or the hotbar are saved to the appearance, ESC opens the realistic map directly and closes everything on a second press, and blips with invalid coordinates no longer break the pause map.