Advanced Inventory
Quasar Advanced Inventory is a powerful FiveM inventory system for ESX, QBCore, and Qbox, featuring drag & drop, hotbar, crafting, shops, weapon attachments, metadata, and optimized performance.
v3.0.4latest version

Quasar Advanced Inventory is a powerful FiveM inventory system for ESX, QBCore, and Qbox, featuring drag & drop, hotbar, crafting, shops, weapon attachments, metadata, and optimized performance.
v3.0.4latest version

[02] In numbers
[03] Advisory · 1
Shops can now be paid from the buyer's job society, and shop tabs can be limited to certain jobs. Weapons can be unloaded back into ammo, admins and scripts can give a character extra carry weight, spoiled food can throw itself away, and a new decals clothing slot is in. Clothing saves again with esx_skin, a piece dragged onto a worn one is swapped instead of lost, throwables stay in hand until thrown, and a server event that let a modified client add money to itself is closed.
[04] Add-ons · 4
Each DLC ships and updates on its own schedule, with its own version and changelog. Installing one does not change Advanced Inventory itself.
Usable armor vests: armor (50) and heavyarmor (100) with progress bar and vest visuals on the ped; resetarmor takes it off.
License shops: buy an ID card, weapons license and driving license at map markers; supports custom licenses through a trigger.
Draw and holster animations, quick with holster clothing and slow without it; custom weapons supported.
Shows carried weapons on the player's body (back, spine) with configurable positions per weapon.
[05] Changelog
Dragging a recipe to your pockets crafts it again and the inventory closes fully when crafting starts. Clothes put on or taken off with Use or the hotbar are saved to the appearance, ESC opens the realistic map directly and closes everything on a second press, and blips with invalid coordinates no longer break the pause map.
Cayo Perico now shows on the pause map in every style, with a button to jump there and back, and on by default. Container items like the cigarette box open next to your pockets without closing the inventory and are set up in /inventoryconfig, qs-advancedshops can be imported, /inventoryconfig no longer stutters, and a screen that stayed stuck after closing the inventory is fixed.
The pause map can now be browsed with the arrow keys, remembers place names between sessions and can open straight on the realistic view with ESC. Key bindings get filters, inventories saved by qs-core or plain ESX load correctly, and many ox_inventory exports now behave like the real ones, CustomDrop included.
Shops can now be paid from the buyer's job society, and shop tabs can be limited to certain jobs. Weapons can be unloaded back into ammo, admins and scripts can give a character extra carry weight, spoiled food can throw itself away, and a new decals clothing slot is in. Clothing saves again with esx_skin, a piece dragged onto a worn one is swapped instead of lost, throwables stay in hand until thrown, and a server event that let a modified client add money to itself is closed.
The pause map now shows the right name for every place, even after blips are removed and created again, and keeps reading names after a slow moment instead of switching off. Other players no longer flicker behind your character in the inventory or show up on the realistic map, and closing the inventory no longer makes invisible players visible. The server console now tells you when a new version is out.
[09] Updating Advanced Inventory

Every release lists what changed and what to do. Stuck on one? The team answers on Discord.