v2.2.41 patch
Correct place names on the pause map, and other players out of your inventory
7changes

Correct place names on the pause map, and other players out of your inventory
7changes

[02] Release
The pause map now shows the right name for every place, even after blips are removed and created again, and keeps reading names after a slow moment instead of switching off. Other players no longer flicker behind your character in the inventory or show up on the realistic map, and closing the inventory no longer makes invisible players visible. The server console now tells you when a new version is out.
config/ folder as it is.If a place on the pause map still shows a generic name (the type of blip instead of its real name), type /inventoryblipnames in F8. It tells you whether names are being read and, if not, why. /inventoryblipnames reset switches reading back on.
The resource now checks Quasar Store for new versions when the server starts and every 30 minutes, and prints what changed in the server console. The old GitHub check (server/version.lua) was removed.
Replace every file in the resource, except what you edited yourself:
client/modules/pausemap.lua, client/modules/pausemap3d.lua, client/modules/pausemenu.lua, client/modules/internal.luaserver/modules/updater.lua — new file.server/version.lua — delete it from your copy.fxmanifest.lua — version only.Type it in F8 to see whether names are being read and why not. /inventoryblipnames reset switches reading back on.
The server console shows on start whether you are on the latest version, and lists what changed when a new one is out.
The list no longer waits for every name to be read: it opens at once and names fill in as they arrive.
A blip removed and created again (a job marker, a delivery, a house) could take the name of the one that used to be there, so places on the map and in the Places list had another place's name. Names are now matched to the blip by its icon and position, and dropped when the blip changes.
One slow answer from the game (a loading hitch, a busy frame) switched name reading off until the next restart, and every place fell back to a generic name. A slow read is now retried, and reading only stops after five failures in a row. Quitting from the pause menu, a resource restart or a single closed game no longer switch it off on that PC.
Other players flickered in and out behind your character while the inventory was open, and closing it made every player visible again, including admins who were invisible on purpose. They are now hidden on your screen only, every frame, and nothing is changed for anyone else.
People and vehicles near the camera showed up in the top-down view. They are now hidden while the map is open.