v3.0.3 patch
Cayo Perico on the pause map, containers in the inventory and a smoother /inventoryconfig
14changes

Cayo Perico on the pause map, containers in the inventory and a smoother /inventoryconfig
14changes

[02] Release
Cayo Perico now shows on the pause map in every style, with a button to jump there and back, and on by default. Container items like the cigarette box open next to your pockets without closing the inventory and are set up in /inventoryconfig, qs-advancedshops can be imported, /inventoryconfig no longer stutters, and a screen that stayed stuck after closing the inventory is fixed.
/inventoryconfig → Items → Containers and saved in the database. If you still have an old Config.Storage block from an earlier version, paste it there with Paste old Config.Storage and your boxes come back as they were.Cayo Perico on the map. The pause map shows the island in Atlas, Satellite and Road map, its shallow water drawn like the rest of the coast and tinted with your theme. The island button jumps there and back with a fade, centred clear of the Places panel. It is on by default; turn it off in /inventoryconfig → Pause menu.
Open the realistic map with ESC. You can now pick in /inventoryconfig whether it starts on for your players. Each player can still change it in their own settings.
qs-core servers. qs-core starts ESX and QBCore together; the framework is now detected in a fixed order (Qbox, QBCore, ESX), so it no longer depends on luck.
Replace every file in the resource, except what you edited yourself:
config/config.lua — only the framework detection line changed. If you edited the file, copy that line over.client/custom/framework/qb.lua and server/custom/framework/qb.lua — weapons are read the same way whether QBCore lists them by name or by hash. If you edited them, copy your changes onto the new files.server/custom/misc/OpenInventory.lua and SetInventoryData.lua — container items. If you edited them, copy your changes onto the new files.locales/ — every language changed. Re-apply any translation you edited.web/ — replace the whole folder.In Atlas, Satellite and Road map, with its shallow water drawn like the rest of the coast and tinted with your theme, and on the realistic map too. A button jumps there and back with a fade instead of cutting across. On by default.
Items that hold others (the cigarette box, bags...) are configured in the panel and saved in the database. An old Config.Storage block can be pasted to bring them back.
Its shops and stashes come over to the inventory from the creator's Import tab.
Set in /inventoryconfig for every player who never changed it; each player can still change their own.
The arrows go through the locations of a place from the nearest to the farthest, like GTA's own pause map.
Using a cigarette box no longer closes and reopens the inventory: it opens in the right panel, its slots pop in and out like a backpack's, and the inventory stays where it is.
Scripts written for ox_inventory (a phone checking for its item, for example) now get the player's items instead of nothing.
Closing the inventory after closing a container item, or from a stash someone else was using, left the character and the background on screen.
Using an item that closes the inventory and opens it again could leave the interface hidden with the mouse still captured.
The first press sometimes did nothing, and the realistic map opened with ESC could stay without the city loaded.
qs-core starts ESX and QBCore together, so the inventory could pick either. It now checks them in a fixed order.
Picking an option redrew its whole section, switching sections waited for it, and one letter in the search drew almost every setting. All three respond at once now.
Weapons are found whether QBCore lists them by name or by hash.
Long translations of an item notification's title end in an ellipsis instead of running out of the card.