FiveM Enhanced: The Complete 2026 Guide for Servers
FiveM Enhanced explained: ray tracing, Cfx Server, 120 sync ticks, Alchemist, Asset Escrow and how to set up a server. Quasar scripts are ready on day one.
FiveM Enhanced: The Complete 2026 Guide to FiveM for GTA V Enhanced#
For years, FiveM ran on one version of the game: the original PC release of GTA V, now called Legacy. That is changing. FiveM for GTA V Enhanced, the version of FiveM built on the modern PC edition of GTA V, entered early access on 21 July 2026, and it is the biggest technical change FiveM has had since OneSync.
It brings ray tracing, DLSS and FSR 3, a new server called Cfx Server, sync up to 120 times per second, up to 50% less memory per player and a long list of changes for developers. It also leaves some things out for now, most importantly , the system that protects paid FiveM scripts.
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Asset Escrow
This guide explains everything a player, a server owner and a developer needs to know about FiveM Enhanced: what it is, what changes compared with Legacy, how to set up a server, what happens to your scripts and maps, and whether you should move now or wait. It also answers the question we get most: are Quasar Store scripts compatible with FiveM Enhanced?
In March 2025 Rockstar released GTA V Enhanced on PC: the version of the game that came out on PlayStation 5 and Xbox Series X|S, with ray-traced lighting, faster loading, better textures and modern upscalers. Everyone who already owned GTA V on PC got it as a free upgrade, and the original version stayed available as GTA V Legacy.
FiveM, the multiplayer platform that almost every GTA roleplay server runs on, stayed on Legacy. The Enhanced edition is a different game under the hood: new file formats for models and textures (often called Gen9, against Gen8 on Legacy), a new renderer and different memory layouts. FiveM could not simply be pointed at it.
FiveM for GTA V Enhanced is the result of that work. It is not an update to the FiveM you have installed: it is a separate client with its own download, and its servers use a separate server program. FiveM Legacy keeps running beside it, so servers and players can move when they are ready.
FiveM is made by Cfx.re, the team that joined Rockstar Games in 2023. Enhanced support is an official Cfx.re project: it is announced on the Cfx.re forum, documented on docs.fivem.net and developed in public through a series of development updates.
Cfx.re opened early access to everyone on 21 July 2026. In its own words, it is "an early access version of the framework that will contain bugs and missing features". Features can change before the final launch, and bug reports go to Cfx.re's dedicated GitHub repository.
"This is available for everyone, but please note that this is an early access version of the framework that will contain bugs and missing features."
The headline is the look. Because FiveM Enhanced runs on GTA V Enhanced, roleplay servers get the edition's ray-traced shadows, reflections and global illumination, plus NVIDIA DLSS and AMD FSR 3 to keep the frame rate up. None of it needs a graphics mod: it comes with the game.
On FiveM Enhanced, pure mode is always enabled and cannot be switched off. In practice, players cannot load client-side graphics mods while the product is in early access. Everyone sees the same game, which also closes a common door for cheats.
A Windows PC and GTA V Enhanced (the free upgrade if you already own GTA V on PC).
The FiveM for GTA V Enhanced client, from the download button on fivem.net. It installs separately from FiveM Legacy, so you can keep both.
A server that runs on Enhanced. Legacy servers stay on the Legacy client.
The new installer lets you choose a separate folder or drive for the server cache, creates shortcuts and can repair or uninstall itself. The client also cleans up cached files that servers no longer serve.
Enhanced servers run the new Cfx Server. The archives are cfx-server_win_x64 and cfx-server-linux_x64, the executable is cfx-server.exe, and txAdmin is still built in. Legacy servers keep using FXServer. Linux requirements are unchanged.
Legacy could fall back to peer-to-peer sync. Enhanced does not: it has switched to a client-server model, and OneSync's "big" mode is the only one left. Sync data now travels over raw UDP, with ENet still carrying events.
The sync thread's speed is now a setting, sv_syncTickRate, with a default of 60 and a range of 1 to 120 updates per second. Legacy ran at 30, or 40 with sv_useAccurateSends. For players that means smoother cars, fights and chases, especially at high speed.
Cfx.re reports that memory use per player and per entity is reduced by up to 50%, and entity culling now runs across several CPU cores instead of one. The player cap is 2,048 per server, and Cfx.re has said it is "looking to push beyond" it, with public playtests at higher player counts.
Enhanced supports only the latest game build. Old pins such as 2802, 3095 or 3258 from a Legacy server.cfg do not apply. To load the base game without the newest DLC content, set:
Client developer tools now only work on servers that enable developer mode with sv_devMode true, and a server in developer mode is limited to eight player slots. The old +set moo 31337 trick is gone.
Lua, JavaScript and C# scripts carry over, but a few behaviours changed in ways a script can notice. If you write or maintain FiveM resources, check these first.
State bags: change handlers only fire if the entity exists, and only values explicitly set as replicated are sent to clients.
NUI callbacks run in strict mode by default. A resource can opt out with nui_callback_strict_mode 'false' in its manifest.
Player IDs are reused after a disconnect, so never use a server ID as a permanent key: use the player's license or your framework's identifier.
Server commands can now be removed with UnregisterCommand(commandID).
Remote commands no longer send their full output back; use PrintRemoteCommandLog(message) to show it on the client.
Runtimes: the server runs NodeJS 26 and the client V8 14.6; C# moves from Mono to .NET.
Profiling: the profiler now uses Perfetto, and the server exposes more than 80 Prometheus-compatible metrics.
A resource can now ship a stream_enhanced folder next to stream. On Enhanced, its contents load instead ofstream; the old folder still works as a fallback. One resource can therefore carry Legacy and Enhanced assets at the same time.
text
my-resource/
fxmanifest.lua
client.lua
stream/ # Legacy (Gen8) assets
stream_enhanced/ # Enhanced (Gen9) assets, loaded first on Enhanced
Scripts are mostly code, so they carry over. Maps, MLOs, vehicles and clothing are different: they are game assets in the Legacy (Gen8) formats, and Enhanced needs its own (Gen9) versions.
For that, Cfx.re released Alchemist in November 2025, free on the Cfx Portal. Point it at a folder, such as your server's resources directory, and it writes Enhanced versions of every asset to a new folder. Scripts, interfaces and config files are copied unchanged, so the result is a drop-in replacement for an Enhanced server. It can also repair formatting problems left by older conversion tools.
Asset Escrow is the Cfx.re system that protects paid FiveM resources. A script bought on Tebex is tied to your Cfx.re account and its protected files only load on servers with your license key. Almost every premium script and map on the market uses it, Quasar Store's included.
On FiveM Enhanced, Cfx.re's own change list marks Asset Escrow as "Not implemented yet". Until it arrives, escrow-protected resources cannot load on an Enhanced server, whoever made them. Open-source resources without escrow are not affected by this.
That is why the honest advice for a live roleplay server today is the same one Cfx.re's early-access status implies: test Enhanced on a development server, keep your production server on Legacy, and move once escrow and the rest of the final launch are in place.
We follow FiveM Enhanced closely, and our position is simple:
Until the official launch, keep running Quasar scripts on FiveM Legacy, where they work exactly as they do today. You can follow every change on the Quasar Store updates page, where each script has its own public changelog.
Many Quasar scripts are about places and moments: a casino floor, a house you decorated yourself, a heist with cameras and lasers, a theme park at night. Ray tracing and modern upscalers make all of that look the way it was meant to, and higher sync rates make the fast parts, from chases to robberies, feel tighter for everyone on the server.
If you are planning a new city for the Enhanced era, have a look at qs-core, our free, open-source framework that runs ESX and QBCore scripts on one server. It installs from txAdmin with one recipe and gives you a full, playable base to build on.
The safest way to get ready is a separate test server. These are the steps, following Cfx.re's own setup guide; always check the official docs for the latest details.
Install the Enhanced client
Install GTA V Enhanced on your PC, then download FiveM for GTA V Enhanced from fivem.net. It installs beside FiveM Legacy.
Download the Cfx Server binaries
Get the latest cfx-server build for Windows or Linux from the server download page in the FiveM docs. It is a separate download from Legacy's FXServer.
Create the server with txAdmin
Start cfx-server, open txAdmin and create the server as usual. Use a copy of your resources, never your production folder.
Set the game build and sync rate
In server.cfg, drop old build pins and set the new options:
bash
sv_enforceGameBuild 1 # base game; only the latest build is supportedset sv_syncTickRate 60 # 1-120set sv_devMode true# only while testing: limits the server to 8 slots
Convert your maps and vehicles
Run Alchemist on your resources folder to produce Enhanced versions of maps, MLOs, vehicles and clothing. Escrowed assets are skipped.
Migrate the key-value database
If your resources store data with KVP, migrate it with Cfx.re's kvdb-migrator tool before you test.
Test every system
Join, create a character and go through jobs, inventory, vehicles, housing and the phone. Note what fails and check it against the change list above.
GTA 6 launches on 19 November 2026 on PlayStation 5 and Xbox Series X|S, with no PC version announced. FiveM is a PC platform, so for the foreseeable future GTA roleplay on PC means GTA V, and FiveM Enhanced is what keeps it modern. Cfx.re has not announced anything about FiveM for GTA 6.
For server owners, the takeaway is reassuring: investing in your FiveM server is not a dead end. Enhanced gives the platform a new generation of graphics and performance, on the game every FiveM player already owns.
FiveM Enhanced, or FiveM for GTA V Enhanced, is the version of FiveM that runs on GTA V Enhanced, the modern PC edition of the game. It adds ray tracing, DLSS and FSR 3, a new Cfx Server and faster sync, and runs beside FiveM Legacy.
When was FiveM Enhanced released?
Cfx.re opened early access to everyone on 21 July 2026. A date for the final launch has not been announced.
Is FiveM Enhanced free?
Yes. FiveM itself is free. You need GTA V Enhanced on PC, which was a free upgrade for everyone who already owned GTA V on PC.
Do I need GTA V Enhanced to play FiveM Enhanced?
Yes. The Enhanced client runs on GTA V Enhanced. FiveM Legacy servers keep running on the original GTA V Legacy.
Does FiveM Legacy stop working?
No. FiveM Legacy and FiveM Enhanced run side by side. Legacy servers and players are not affected by the Enhanced release.
Do my scripts work on FiveM Enhanced?
Most Lua, JavaScript and C# code carries over, with a few behaviour changes (state bags, NUI strict mode, reused player IDs, .NET instead of Mono). Escrow-protected paid scripts cannot load until Cfx.re ships Asset Escrow for Enhanced.
Are Quasar Store scripts compatible with FiveM Enhanced?
Quasar Store scripts will be compatible with FiveM for GTA V Enhanced from day one of its official launch. Until then, run them on FiveM Legacy, where they are fully supported.
Does FiveM Enhanced have Asset Escrow?
Not yet. Cfx.re's change list marks Asset Escrow as "Not implemented yet" on Enhanced, so escrow-protected resources do not load there for now.
How do I convert my maps and vehicles to Enhanced?
With Alchemist, Cfx.re's free tool on the Cfx Portal. It converts Legacy (Gen8) assets to Enhanced (Gen9) and copies scripts and configs unchanged. It skips escrowed assets.
What is sv_syncTickRate?
The setting for how many times per second the server syncs the game world on Enhanced. The default is 60, the range is 1 to 120. Legacy ran at 30, or 40 with sv_useAccurateSends.
Can I use graphics mods on FiveM Enhanced?
Not during early access. Pure mode is always on, so client-side graphics mods cannot be loaded. The ray tracing and upscalers come from GTA V Enhanced itself.
How many players can a FiveM Enhanced server have?
The cap is 2,048 players per server, and Cfx.re has said it wants to go beyond it. Servers in developer mode are limited to eight slots.
Is FiveM Enhanced on Linux?
The Cfx Server runs on Windows and Linux. The game client is Windows only, like GTA V Enhanced on PC.
Will FiveM support GTA 6?
Nothing has been announced. GTA 6 launches on consoles on 19 November 2026 without a PC version, and FiveM is a PC platform.
FiveM Enhanced is the future of GTA roleplay on PC, and it is closer every week. The smart move today is to keep your server stable on Legacy, test Enhanced on a copy and choose scripts that will be ready when it launches.
Quasar Store scripts will be. Explore the FiveM scripts catalogue, save with bundles and memberships, and follow every release on the updates page. When FiveM Enhanced launches, your server will be ready on day one.
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ImNotQuasarOct 10, 2026
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