Release
Major update to the Police Creator system featuring the full implementation of Dispatch Priority Sounds, significant improvements to the 3D placement system, physical targets, and a large number of optimizations and fixes.
This update brings a noticeable improvement to the Dispatch experience thanks to the new audio system. It is recommended to test the new sounds and configure Auto-Stop timers according to your server preferences. The physical target system is now much more stable and fully compatible with Shops, Stashes, Billing, and Evidence. All new features have been fully translated into 15 languages.
Implemented a complete Dispatch Priority Sound system featuring Low, Medium, High, and Critical priority levels with configurable sound sets.
Added configurable Auto-Stop functionality to automatically stop Dispatch sounds after a specified duration.
Added the ability to manually stop sound previews directly from the Dispatch administration panel.
Added full X, Y, and Z axis rotation support for all placement systems and props.
Added support for physical target props across Shops, Stashes, Billing Locations, and Evidence Stashes.
Added new default sound settings and support for the config/sound-sets.json configuration file.
Added complete translations for all newly introduced features across 15 supported languages.
Improved the placement Gizmo for smoother interaction, better accuracy, and a more intuitive editing experience.
Refactored and improved the internal target system to provide better stability and shared functionality between modules.
Updated the Dispatch admin interface with improved usability and workflow management.
Improved client-side sound playback, preview handling, and overall audio management behavior.
Improved placement and rotation behavior for props throughout the editor.
Fixed notification titles incorrectly displaying "Inventory" instead of "Alerts" in specific scenarios.
Fixed multiple issues affecting sound set selection and preview functionality.
Fixed sanitization and migration issues affecting legacy sound configurations.
Resolved race conditions affecting Billing, Dispatch, and Prop Editor interfaces.
Fixed an issue allowing users to complete duplicate purchases under specific circumstances.
Fixed several issues affecting update checks and changelog rendering.
Fixed several previously reported radio communication and synchronization issues.
Fixed issues affecting the assignment and management of fines.
Corrected various translation inconsistencies across multiple languages.
Implemented multiple internal optimizations across Dispatch, Targets, Placement, Billing, and general framework systems to improve stability and overall performance.
Some community suggestions have been reviewed and implemented. Additional requested features remain under active development.