Police Alerts
qs-police-alerts
Latest · Version bump to stay in step with the suite
Update feed
Latest release
On a server with qs-textui, garage labels no longer freeze on screen after you walk away, and every other interaction prompt in the suite — shops, storage, evidence racks, fine desks, lockers, K9 kennels, dealers, placed props — now uses qs-textui instead of ox_lib's corner panel. Garage points cost noticeably less in resmon, officers get their keys again with qs-vehiclekeys, the citizen file lists every weapon a player owns, and fines paid on ESX reach the society account.
Add-ons
Each DLC ships and updates on its own schedule, with its own version and changelog. Installing one does not change Police Creator itself.
qs-police-alerts
Latest · Version bump to stay in step with the suite
qs-police-evidence
Latest · Collect evidence prompt on qs-textui
qs-police-props
Latest · Version bump to stay in step with the suite
qs-police-veh-creator
Latest · Depot prompt that follows the officer, on qs-textui
Changelog
On a server with qs-textui, garage labels no longer freeze on screen after you walk away, and every other interaction prompt in the suite — shops, storage, evidence racks, fine desks, lockers, K9 kennels, dealers, placed props — now uses qs-textui instead of ox_lib's corner panel. Garage points cost noticeably less in resmon, officers get their keys again with qs-vehiclekeys, the citizen file lists every weapon a player owns, and fines paid on ESX reach the society account.
Paying a fine used to take the citizen's money and credit it nowhere; it now lands in the bank account of the job that wrote the ticket, through whichever banking script your server runs. Every date and every 'x minutes ago' in the tablet also follows the officer's language instead of staying English in all fifteen translations. A new admin page owns the money settings and can prove, with one button, that a deposit really arrives.
Operations are now drawn and edited directly on the map instead of typed into a form, and dispatch gains a searchable Assign Unit that shows how far each officer is from the call, right-click menus on calls and officers, and a new per-grade permission letting supervisors move other people between callsigns. Three long-standing bugs are fixed along the way: officers showing as available while on a call, the tablet opening a default page on top of your open windows, and the heatmap crashing the whole MDT. The dispatch tablet also stops re-rendering itself every five seconds.
Fleet vehicles can now be entered and stored properly, with automatic support for seven vehicle key resources. The admin panel is faster and every list folds away, the shipped garages were replaced with ones measured in game, and a new server starts with a fleet already parked. ESX servers also get two long-standing list and rank fixes.
Adds three new systems — persistent fleet garages, a rebuilt K9 unit and uniform lockers — an admin panel where every setting explains what it does, guided tours on every tablet page, and owner-controlled themes. The tablet also opens much faster and no longer loses a tab's work when you switch away.
This release includes changes to fix some issues with billing interface, admin interface and other small but important issues.
Significant improvements to the radio system for better stability, a complete rework of K9 management, and new dispatch blip cleanup functionality.
Major update to the Police Creator system featuring the full implementation of Dispatch Priority Sounds, significant improvements to the 3D placement system, physical targets, and a large number of optimizations and fixes.
Post script launch version, latest after new version system and changelog announcer.