Quasar Theme Park: The FiveM Theme Park Script with Server-Synced Rides#
FiveM theme park script: night aerial view of the Del Perro Pier amusement park with a looping roller coaster, Ferris wheel, bumper cars arena and drop towers
Every roleplay city needs places where people meet without a job to do. Quasar Theme Park turns Del Perro Pier into a working amusement park for your FiveM server: a Ferris wheel, a roller coaster, a drop tower, a sky drop, flying swings, bumper cars and a darts booth that pays real prizes.
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What makes it different from other FiveM amusement park scripts is that every ride is run by the server. A seat taken by one player is taken for everyone, the countdown at the station is the same for the whole queue, and the cabin, the train and the bumper car you see are exactly where your friends see them. Players ride together, scream together and compare darts scores, which is what turns a map into a place your community actually uses.
If you have been looking for a FiveM theme park script, an amusement park for QBCore, a rides script for ESX or a Del Perro Pier map with working attractions, this guide covers everything Theme Park does, how it is configured and how to install it.
It runs on ESX, QBCore, Qbox and Standalone, detected on start, ships with 41 languages and is configured entirely in game, so nothing about the park lives in a config file you have to edit.
The whole park stands on Del Perro Pier, marked by one blip on the map. These are the rides your players get, straight from the Theme Park documentation:
Ride
Seats
How it runs
Ferris wheel
16 cabins
Always turning; brakes for a cabin when someone gets on or off.
Roller coaster
4 cars, 8 seats
Leaves the station every time its countdown runs out.
Drop tower
16
Five climbs and free falls every cycle.
Sky drop
12
Three full climbs to the top and three drops.
Flying swings
12
Spins up, gives its turns and slows down, with lights that turn with it.
Bumper cars
4 cars
A round starts when the first driver gets in.
The Ferris wheel and the roller coaster replace the ones of the GTA V map: the game's own wheel and coaster cars are hidden around the pier, so the park's synced rides are the only ones you see.
Lit-up Ferris wheel and two drop towers of the FiveM theme park on Del Perro Pier at dusk
Sixteen cabins on a wheel that turns one lap every 57.6 seconds and never waits for riders. When someone presses the key at the platform, it brakes for the next cabin, lets off whoever has finished, boards the next player in the queue and speeds up again. A ride lasts from one to five laps, and G switches to a cinematic shot of the whole wheel.
A four-car, eight-seat train waits at the station with one boarding point per seat. When the countdown ends the bar locks and the train runs the pier's track with real speed, climbs and drops, then brakes back into the station. On board, Space raises your arms and G changes the camera.
The drop tower seats 16 riders and gives a warm-up hop followed by five climbs to different heights, each ending in a free fall and a hard brake. The sky drop seats 12 in a row for three slow climbs and three drops. The flying swings seat 12 in a circle, speed up, give their turns and slow down while sixteen colour lights spin with the seats.
Four cars wait in an arena with its own ticket booth. The round starts as soon as the first driver gets in, after a short wait for others to join, and lasts 120 seconds by default. Speed, collisions and bounces are worked out by the server, so every crash lands the same way for every player.
Next to the rides, the darts booth is a skill game scored like a real dartboard: singles, doubles, triples and the bull. Players aim with the mouse, hold the left click to charge the throw and release it. Around 76% power the dart flies straight where you aim; too far from that sweet spot it strays, and every throw carries a little scatter, so the bull is never guaranteed.
The score is calculated by the server from the aim and the power of each throw, never taken from the player's game, so it cannot be faked. With three darts the best possible game is 180. A fresh install pays money by score:
Minimum score
Prize
60
$50 – $150 cash
100
$150 – $400 cash
140
$400 – $800 cash
Every tier can be edited in game. A prize can be money (to cash or bank) or any item of your inventory, with a minimum and maximum amount and a weight that sets its odds, and you can create up to 32 tiers of 16 prizes each. If an item prize does not fit in a player's inventory, they get the tier's money prize instead or a refund: a prize is never lost silently.
Cooldowns between games and between prizes, tied to the player's license so reconnecting does not reset them.
Games with no throw for 60 seconds are cancelled.
A dart target creator to place new targets in game with a camera, up to 100 targets saved in the database.
Nothing about the park is typed into a config file. Staff open the settings panel with /themeparkconfig: ten searchable sections, saved to the database and applied live to every player, so an update never wipes your setup. From the panel you control:
The language, the map blip and the boarding key.
One ride price for the whole park and a separate darts price, paid from cash or bank. Set both to 0 for a free park.
Which rides run, how long each one waits before leaving, the Ferris wheel laps and the swings' turns.
The darts rules, cooldowns and every prize tier.
The names of the two staff commands.
Only switching a ride on or off and renaming a command wait for a restart. Everything else changes for everyone at once.
Theme Park does not depend on one framework. On start it looks at the resources your server runs and picks the right bridge on its own:
Layer
Detected automatically
Framework
Qbox, ESX, QBCore, or standalone when none is running
Inventory
ox_inventory, qs-inventory, codem-inventory, core_inventory, tgiann-inventory and qb-inventory (only needed for item prizes)
Notifications
qs-interface, ox_lib or the GTA feed
The bridges are open, not encrypted, so a modified framework is adapted in one place. On a standalone server every player gets a wallet of their own for ride and darts payments. The help texts, notifications and the settings panel come in 41 languages, from English and Spanish to Arabic, Japanese and Turkish.
Installation takes a few minutes. The full guide is in the installation docs; these are the steps:
Check the requirements
Theme Park needs ox_lib, oxmysql and OneSync. A framework and an inventory are optional and detected on their own.
Download it from the CFX Portal
After purchase, the resource is linked to your Cfx.re account. Sign in to the CFX Portal with the same account, open Granted Assets and download Theme Park.
Copy the three resources
The download has three folders: the script qs-themepark, the park map with the darts booth qs_amusement_park and the animated rides qs_amusement_park_anim_prop. Move all three into your resources folder.
Start them in order in server.cfg
Dependencies and your framework go first, then the two asset resources, then the script:
There is nothing to import: the database tables create themselves on the first start. Restart the server, join as an admin and type /themeparkconfig to set prices, rides and prizes.
Quasar Theme Park gives your city a place to hang out between jobs, a stage for events and dates, and a darts booth that keeps players coming back. Six synced rides, real prizes and an in-game panel, ready for ESX, QBCore, Qbox and Standalone.
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