v2.0.26 patch
Reliable saving for big robberies, crew-wide particle effects and update notices in the console
8changes

Reliable saving for big robberies, crew-wide particle effects and update notices in the console
8changes

[02] Release
Large robberies such as the bank templates now save reliably, particle effects and props left after a scene are seen by the whole crew, and crew robberies no longer send rewards to the wrong member. Matrix explains its errors clearly, and the server console now tells you when a new version of Robberies Creator is out.
Nothing to do in the database, and no configuration changes.
After replacing the files, run refresh before ensure qs-robberies-creator (or restart the server). The resource has a new file, and a plain restart keeps the old file list.
On start, the console prints your version, the latest one and whether you are up to date. When an update is out it also shows its urgency, the pending changes and a link to the full changelog. To follow the beta channel instead of stable, add setr quasar_update_channel "BETA" to your server.cfg.
The new Matrix messages are translated into all 20 languages.
server/modules/updater.lua is new.fxmanifest.lua, client/modules/*, server/modules/*, locales/* and web/*: replace them. Nothing in config/, client/custom/ or server/custom/ changed.On start, the console shows your version, the latest one and whether you are up to date. When an update is out it lists its type, urgency and pending changes, with a link to the full changelog.
Matrix now says what went wrong instead of a generic error. If its status cannot be loaded, the Server tab shows the reason and what to check in the server console.
When Matrix refuses access, it now explains why and how to give your character admin rights.
Big robberies, such as the bank templates, sometimes failed to save with "No response from server". They are now sent to the server in the background and save every time.
Thermite, sparks and smoke attached to a prop were only visible to the player doing the action. The whole crew sees them now, facing the right way.
Props that stay behind after a scene, such as a planted charge or a drilled box, were only visible to the player who played it.
After a minigame, progress bar or scene, crew robberies sometimes sent the following rewards, notifications or animations to the wrong crew member.