Inventory updates
Advanced slot-based inventory for FiveM ESX/QBCore, weight system, weapons and attachments, stashes, shops, crafting, clothing, and an in-game admin panel to configure everything.
v5.0.4latest version

Advanced slot-based inventory for FiveM ESX/QBCore, weight system, weapons and attachments, stashes, shops, crafting, clothing, and an in-game admin panel to configure everything.
v5.0.4latest version

[02] In numbers
[03] Advisory · 2
Items like a cigarette box can now open their own small inventory, some items can be blocked from being dropped, and crafting can be cancelled. Crafting is now checked by the server, server events a modified client could call are closed, the inventory saves on logout with stock QBCore, and switching characters no longer copies items between them.
Shops can now be paid from the buyer's job society, weapons can be unloaded back into ammo, admins and scripts can give a character extra carry weight, spoiled items can throw themselves away, and a new decals clothing slot is in. Clothing saves again on ESX, throwables work as expected, QBCore cash no longer gets decimals, and a server event that let a modified client change its cash is closed.
[04] Changelog
Putting clothes on or taking them off with Use or a hotbar key now saves the outfit to your appearance script, and starting a craft closes the inventory completely instead of leaving the HUD, mouse and camera as if it were still open.
Items like a cigarette box can now open their own small inventory, some items can be blocked from being dropped, and crafting can be cancelled. Crafting is now checked by the server, server events a modified client could call are closed, the inventory saves on logout with stock QBCore, and switching characters no longer copies items between them.
Inventories saved by the qs-core basic inventory or by plain ESX now load into qs-inventory instead of showing up empty, and saved items with no slot or a shared slot are moved to the next free slot instead of being lost.
Shops can now be paid from the buyer's job society, weapons can be unloaded back into ammo, admins and scripts can give a character extra carry weight, spoiled items can throw themselves away, and a new decals clothing slot is in. Clothing saves again on ESX, throwables work as expected, QBCore cash no longer gets decimals, and a server event that let a modified client change its cash is closed.
[09] Updating Inventory

Every release lists what changed and what to do. Stuck on one? The team answers on Discord.