v2.1.61 patch
Real blip icons on the 3D minimap and a minimap that stays where it should
4changes

Real blip icons on the 3D minimap and a minimap that stays where it should
4changes

[02] Release
Blips on the 3D minimap now show their own GTA icon in their own colour. Turning the 3D minimap on or off in /interfaceconfig applies at once, which makes it easy to give everyone the square map on servers with a custom map and postal codes. The minimap also follows Radar only in vehicles at all times and comes back if another script hides the game's HUD.
/interfaceconfig and /chatadmin values are kept.Custom maps with postal codes. The square and circle minimaps use the game's own radar, so they show any custom map your server streams, postal codes included. The 3D minimap draws the city from its own data and cannot show those textures. To give everyone your map, turn off /interfaceconfig → 3D minimap → Offer the 3D minimap: players on 3D move to the square map at once, and get their 3D back if you switch it on again.
Hiding the HUD from your own scripts. While the Interface HUD is on, it keeps GTA's own HUD shown too. A script that hides the screen for a cutscene or a camera should call exports['qs-interface']:ToggleHud(false) and ToggleHud(true) afterwards, instead of DisplayHud(false) alone.
Replace every file in the resource, except what you edited yourself:
fxmanifest.lua, client/main.lua and client/modules/minimap3d.lua — replace them.web/ — replace the whole folder. It brings the new blip icons in web/images/blip_sprites/.config/, custom/, client/custom/, server/, locales/ and qs-chat did not change.
Shops, garages, jobs and every blip your scripts add now show their real icon, tinted in the blip's colour, instead of a coloured dot. Every GTA blip sprite is included.
Switching it off moves everyone on the 3D minimap to the square map without a reconnect, and switching it on again gives them their 3D back. On a server with a custom map and postal codes, switch it off so everyone sees your map on the square or circle minimap.
Blips a script keeps off the minimap appeared on the 3D one anyway. They now stay hidden there too.
The minimap now follows Radar only in vehicles at all times and stays away from the pause menu. If another script hid the game's HUD while the Interface HUD was on, the minimap disappeared; it now comes back on its own.