v2.1.59 patch
Smoother HUD, chat history that behaves and an update checker
4changes

Smoother HUD, chat history that behaves and an update checker
4changes

[02] Release
The HUD now only updates when something on it changes, which saves FPS, and the stress system rests while you are not shooting. In the chat, the arrow keys walk your message history again instead of getting caught by the command suggestions. The console now tells you at start whether a newer version is available.
/interfaceconfig and /chatadmin values are kept.At start the server console now prints one [UPDATER] line with your version and the latest one. When an update is out it also lists what changed and links the full changelog. Players never see it.
Replace every file in the resource, except what you edited yourself:
fxmanifest.lua — new version and the update checker.server/version.lua — rewritten.client/main.lua — not meant to be edited; replace it.web/ — replace the whole folder.config/, custom/, client/custom/, server/webhooks.lua and locales/ did not change.
At start the server console shows your installed version and the latest one. When you are behind, it lists the changes since your version and links the full changelog.
Pressing up to bring back a command you had sent opened the suggestion list, and the next arrow moved through the suggestions instead of your older messages. The arrows now stay on the history; editing the recalled message brings the suggestions back.
Health, armour, hunger, thirst, stress, oxygen, stamina, voice and the street name were sent to the screen every half second whether they had changed or not. They are now sent only when a value moves, and the compass refreshes slightly less often with no visible difference.
With stress on, shots were checked every few milliseconds as long as a weapon was in hand. The check now runs every frame only while aiming or firing, and idles the rest of the time.