v2.0.55 patch
Vehicles work with qs-core
2changes

Vehicles work with qs-core
2changes

[02] Release
On servers running qs-core, giving vehicles, opening a player's garage, spawning and deleting their cars now use qs-core's own vehicle table, and the garage shows the fuel, engine and body qs-core stores. It is detected on its own.
config/ folder as it is.custom/qb/server.lua yourself, copy the new qs-core parts into your copy: the isQsCore() check at the top and the qs-core branch in each vehicle function.Nothing to switch on. When qs-core is started, the vehicle features read and write its vehicles table; otherwise they keep using QBCore's player_vehicles as before.
Replace every file in the resource, except what you edited yourself:
custom/qb/server.luaweb/ — replace the whole folder.fxmanifest.lua — version only.With qs-core running, Give Vehicle, Player Garage, spawning a car from the garage and deleting it now use qs-core's vehicles table instead of player_vehicles, so the cars land in the player's real garage. Nothing to configure: qs-core is detected on its own.
On qs-core the garage reads fuel, engine and body health from the values qs-core stores for each car.