Polygon Weather Zones
Unlimited zones, each with its own weighted weather cycle and transitions.

Creators
FiveM zone weather script: draw polygon zones and give every part of the city its own weather and clock, with tornadoes, tsunamis and earthquakes.
Overview
Quick Installation
Four simple steps and your city gets its own climate.
Get Zone Weather from your Cfx.re Portal right after purchase.
Need a hand
Our team answers setup, framework compatibility and integration questions before and after purchase.
Ensure oxmysql and ox_lib first, import the SQL file into your database, then ensure qs-zoneweather.
Give your admins access to /weather, /weathercreator and /weatherconfig with ACE, or use framework groups.
Open /weathercreator, draw your first zone on the map and set its weather cycle.
A City of Climates
Every part of the map with its own sky, cycle and clock.
Unlimited zones, each with its own weighted weather cycle and transitions.
An island always at sunset, a district stuck at midnight, a city on normal time.
Earthquakes, tornadoes, tsunamis, blood moons and sandstorms.
Draw zones, tune every setting and control the weather live, all with no code.
Zone Weather is a FiveM weather script. On almost every server the weather is the same across the whole map: if it rains, it rains everywhere, from the beach to the mountains. Zone Weather ends that. You split the map into zones, and each zone gets its own weather.
How does it work? As an admin, you open the zone creator and draw a shape on the GTA map, or walk around the border in game and mark each point. That shape becomes a zone. For each zone, you choose which kinds of weather can happen there, how often, and for how long. From then on, the server changes the weather in every zone automatically. It can be sunny in the city, foggy by the sea and stormy in the north, all at the same time. A zone can even have its own time of day, like an island that’s always at sunset.
It also adds five special events that normal GTA doesn’t have. An earthquake shakes the ground and throws cars and people around. A tornado moves across a zone, pulling in everything near it. A tsunami floods the whole map. A blood moon turns the night sky red. A sandstorm turns the world orange. Admins can start any of them from a live control panel whenever they want.
Everything is set up in game from three panels, and your existing weather scripts keep working. It runs on QBCore, ESX Legacy and Standalone servers.
Every Feature
Every part of Zone Weather, and what it adds to your server.

Zones
Split your map into unlimited polygon zones. Each one has a floor, a ceiling, a priority, a default weather and a transition time. Where two zones overlap, the higher priority wins. You can have rain over downtown, sun at the beach and fog in the hills, all at the same time. Your city finally feels as big as it looks.

Zone Creator
Open /weathercreator and draw zones straight on the GTA map, or walk the border in game and capture each point where you stand. For every zone, set the cycle, the transition, the clock and the blip. A new weather region takes minutes to create, and you never touch a single file.

Weather Cycles
Every zone runs its own weather cycle. Each entry has a weight and a length range in minutes, and when the current weather runs out, the server picks the next one from those weights. A desert can lean towards sun and sandstorms while the coast leans towards rain and fog. Every region gets weather that fits it, automatically.

Clock
Any zone can override the time of day for everyone inside it. Think of an island always at sunset, a nightclub district stuck in the small hours, or an event area frozen at golden hour. When players cross the border, the time changes with them. It’s perfect for special locations and server events.

Live Control
The /weather panel lets your staff force a weather on one zone or all of them, lock it, reroll it, move the clock or cut the power across the city. They can set the mood for an event, a chase or a story moment in seconds, then hand the sky back to the automatic cycle.

Earthquake
An earthquake in Zone Weather is more than a camera shake. While a zone is quaking, the ground moves without pause: cars rock on their springs, loose props skitter and people lose their footing. Every player in the zone is thrown the same way, so the chaos is shared. You decide how long it lasts in the weather cycle.

Tornado
The tornado moves across its zone and sits in the same place for every player, turning back at the edges instead of wandering off the map. Tyres, cones and crates orbit the funnel. Anything it catches is dragged in, spun around and thrown clear over the top. Cars stall, people are swept off their feet, and you can hear it from a quarter of a kilometre away.

Tsunami
The sea climbs metre by metre over the land. The swell turns into a storm sea that throws boats around, cars float, anyone caught in it has to swim, and the streets empty. When the weather passes, the water drains cleanly, even after a resource restart, so a crash never leaves the map under water. It’s the ultimate server-wide event.

Blood Moon
The blood moon paints the sky, clouds, moon and world light deep red, with lightning even on a clear night. A colour picker in the settings panel changes the whole look live, along with its strength and how often lightning strikes. Run it at night over a clear sky. It’s perfect for Halloween, horror events and cult storylines.

Sandstorm
A sandstorm turns more than the sky orange: roads, buildings, cars and people change colour too. The haze starts right at the camera, so you’re inside the storm, not looking at it, and strong gusts carry sand and debris past you. Unlike the other events, it works like normal weather, so a desert zone can run it on its own cycle.

No Code
Three in-game panels, /weather, /weathercreator and /weatherconfig, handle zones, tuning and live control. Every value is saved to the database, so an update never wipes your work. You can set permissions by ACE or framework groups, rename the commands, and choose from 14 languages.
Questions & Answers
Everything you need to know before changing your city’s sky.
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