

[02] Versión
First release of Parkour: run at an obstacle and press SPACE to vault, flip, jump gaps, swing, drop and slide. Every move is synced to nearby players and everything is set up in game with /parkourconfig. Works with ESX, QBCore, Qbox or standalone, in 41 languages.
qs-parkour folder to your resources.ox_lib and oxmysql before qs-parkour in your server.cfg.qs_parkour_settings table is created automatically on first start. You can also run sql/database.sql yourself.add_ace group.admin command.parkourconfig allow/parkourconfig. Settings are saved in the database, so updating never wipes them./parkour. You can set a default key for it in the panel.Sprint at an obstacle and press SPACE: the script reads what is in front of the player and picks the right move on its own.
Jump over fences, railings and benches, low or chest high. Parked vehicles can also be vaulted from the side.
Run up tall walls and flip back off them.
SPACE while running on open ground alternates the big jump and the forward flip, always landing on the ground.
Jump from one roof to the next, or over ditches and gaps, even standing at the edge. Wider gaps use the forward flip in the air.
Jump down from roofs and ledges with real gravity.
Hands-up jump to the platform, beam, bar or ledge above or just ahead.
Sprint and press crouch to slide. Slides pass under low obstacles.
A fall of about a floor and a half or more ends sliding along the ground, with no damage.
Every move follows the animation's real motion and lines up with the obstacle, so players never clip through fences or end inside walls, and every move starts and ends with the feet on the ground.
Nearby players see every move exactly as the player doing it.
A smooth camera follows the player during moves so the view never snaps.
Shows the SPACE key on screen when a move is available.
While parkour is active, falls never ragdoll or hurt the player, from any height.
Configurable sprint multiplier, optional infinite stamina while parkour is active, and no parkour while holding a firearm or an explosive.
Let everyone use parkour, or restrict `/parkour` to specific groups, jobs or an ace permission.
Added `/parkourconfig` to manage language, movement, permissions, every move, camera, prompt, landing, command names and the default toggle key.
Settings are stored in the database, apply immediately to all players and remain intact after updates.
Automatic detection of ESX, QBCore and Qbox, and works standalone without a framework.
41 supported languages.
The server console shows the installed and latest version at startup, with the pending changes when an update is available.