Quasar Direct September 2026: 13 New FiveM Scripts Released#
Everything from the biggest Quasar Direct we've ever done — 13 FiveM scripts that went live during the broadcast, 11 previews of what's coming, and one release already dated for October.
A Quasar Direct is a single broadcast where we release everything we've built since the last one. No staggered rollouts, no waiting lists, no "available next week" — every script announced as a release goes live on the store .
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September 2026 was our largest to date: 13 FiveM scripts released live, two of them completely free, plus 11 previews of resources still in development. If you run a QBCore, ESX or QBox server, this post is the full breakdown of what's now available and what's coming.
Appearance 2.0 — FiveM Clothing and Character Customization Menu#
Quasar Appearance 2.0 FiveM character customization menu with clothing categories
Appearance 2.0 is a complete rebuild of our FiveM clothing and character creation menu, and it's the first thing every player on your server will ever see. That single fact drove the entire rewrite: if your character creator is slow, ugly or restrictive, you lose players before they reach anything else you've built.
The visual layer has been rebuilt from scratch. Every category — face, morphology, hair, clothing, accessories — now responds instantly, with real-time sliders and no lag between input and result. Creating a character stops being an administrative task and becomes part of the experience.
The headline change for server owners is clothing integration. Adding a clothing pack to your FiveM server used to mean an afternoon of fighting configuration files, mismatched indexes and broken drawables. With Appearance 2.0, you add the pack, it appears, it's sorted, and it works. That's the entire process. If you've ever put off installing an EUP pack or a custom clothing addon because of the setup cost, that reason is gone.
Outfit saving, presets and full morphology control are included, so players can build multiple looks and switch between them without rebuilding a character from zero every time. For roleplay servers where a single player runs several characters, this alone changes daily quality of life.
Appearance 2.0 is compatible with QBCore, ESX Legacy and QBox, with full documentation and support. It works alongside our MLO packs — including the Binco stores released in the same Direct — with no extra configuration.
Fishing Job — Complete FiveM Fishing Script with Crab Traps, Nets and Cooking#
FiveM fishing job script showing a player fishing at sunrise on a dock
This is no longer a fishing job. It's an entire profession, and it's the deepest economy loop we've ever shipped in a single FiveM script.
The core minigame has been rebuilt with real line tension and species that fight differently, so fishing can't be done while looking at your phone. Around that core sits everything a fishing profession should have: many more fish species, crab traps you place and return to collect, fishing nets, spearfishing, levels, missions, and fishing tournaments with a live scoreboard between players.
But the part that changes your server's economy is the end of the chain. Players can cook their catch on a campfire — and they can set up their own beach shack and cook the fish themselves to serve to other players.
That turns fishing into a four-person supply chain: one fishes, one buys, one cooks, one serves. Compare that to the old model, where a fishing job ended with an NPC handing over fifty dollars per fish and nothing else happening. This version generates player-to-player commerce, price negotiation and small businesses without any admin intervention.
For server owners, that's the real value: a job players return to because they want to, not because rent is due. Rare species tied to specific locations and conditions give experienced players a reason to keep exploring long after they've mastered the basics.
Fully compatible with QBCore, ESX Legacy and QBox, with configurable species, prices, level curves and tournament settings.
Binco Maps — Custom FiveM Binco Clothing Store MLO Pack#
Custom Binco clothing store MLO for FiveM with lit signage
Binco Maps is a pack of custom Binco clothing store interiors covering locations across the entire Los Santos map. The key word is coverage: this isn't a single interior you place and forget, it's the whole map handled at once.
That matters more than it sounds for server pacing. If your server has one decent clothing store, every player ends up in the same spot, forming an invisible queue at the same marker. Distributing stores distributes players, and distributed players are what makes a city read like a city instead of a theme park with three attractions.
Each store is a complete, optimized interior — display racks, fitting rooms, counter, back room — with distinct personality but a consistent visual language across the pack. Lighting has been worked separately for day and night, so the same location genuinely feels different depending on when a player walks in. That's the difference between an interior made with care and one made to fill a gap.
Installation is drag-and-drop. The interiors work with whatever clothing system you already run, including Quasar Appearance 2.0, with no adaptation required. No dependencies to install, no configuration to rewrite.
Optimized for performance in busy servers, tested with high player counts, and compatible with QBCore, ESX Legacy, QBox and standalone setups.
Digital Den Maps — FiveM Electronics Store MLO Pack#
Digital Den electronics store MLO for FiveM with violet LED lighting at night
Digital Den electronics store MLO for FiveM with violet LED lighting at night
Digital Den Maps follows the same approach as Binco: many locations spread across the map, each one a finished, optimized interior.
The signature here is the lighting. These are violet-lit stores with LED work throughout, and the result is that they're recognizable from a distance. At night they become something else entirely.
That's the part of MLO design most people underestimate: it isn't the interior, it's the silhouette. A player driving past should be able to say "that's a Digital Den" from a hundred meters away without reading a sign. If they can, the location genuinely exists inside your world. If they can't, it's just another building with a door.
Each store includes the full retail layout — shelving, checkout area, back room and storage — ready for use as a phone shop, electronics retailer, tech business or player-owned storefront. If you run a phone or tech economy on your server, these are the physical locations that economy has been missing.
Drag-and-drop installation, optimized for performance, and compatible with QBCore, ESX Legacy, QBox and standalone. Works well paired with any player-owned business or job management system — including Quasar Job Management, released in the same Direct.
Motels Creator 2.0 — FiveM Motel and Room Rental System#
FiveM motel script showing a roadside motel with vacancy sign at sunset
Motels Creator 2.0 isn't an update — it's effectively a rewrite. The clearest way to describe the jump: it now works a lot like Quasar Housing. That's the level motels have been raised to.
The full editor lets you create entire motels from scratch: define how many rooms each one has, set prices, configure permissions and shared access, all from inside the game. No config file editing, and no writing to us for every adjustment.
Strategically, the motel is a more important piece of your server than it looks, because it's a new player's first property. It's cheap, it's grim, it's theirs, and it's the rung that makes them want to earn enough to leave. A server where everyone starts in a penthouse has no story to tell — ambition needs a bad starting point.
Rooms include storage, decoration and shared access, so a motel room becomes a real base of operations rather than a spawn point. Players who share a room create relationships. Players who get evicted create drama. Both are content you didn't have to write.
For server owners, it's also one of the fastest economies to configure: a full motel with rooms, pricing and access rules can be set up in minutes, and it starts generating recurring income sinks immediately.
Compatible with QBCore, ESX Legacy and QBox, with full integration into Quasar Housing and Quasar Banking Creator for mortgage and property management.
Books Creator — FREE FiveM Book and Document Script#
Free FiveM books script showing a readable in-game book with custom cover
Books Creator is completely free, and it has just received a full code and visual rewrite.
The script lets players write books inside the game — with formatting, images and custom covers — and those books exist as inventory items with metadata. That last detail is what makes it work: a book can be handed over, sold, lost, stolen or found on a body.
Think about what that unlocks on a roleplay server. Character diaries. A server newspaper. Faction bylaws. Police case files. An instruction manual. A letter someone leaves behind before their character leaves the city for good. We provide the tool; what comes out of it is entirely yours, and that's the point.
On why it's free: some resources exist because a server needs them, not because they'll make us money. This is one of them.
The rewrite covers both the backend and the interface, so the writing experience is now genuinely usable rather than something players tolerate. Formatting, cover design and page navigation all feel like a real book rather than a text box with a border.
Books Creator is compatible with QBCore, ESX Legacy and QBox, and works with any metadata-capable inventory — including Quasar Inventory. Full documentation and support are included, exactly as with our paid resources.
Vending Machine Creator — BEST FiveM Vending Machine Script#
Free FiveM vending machine script with redesigned purchase interface
One of our longest-running free scripts just got the upgrade it was owed — and it's still free.
The first thing you'll notice is the interface. The old menu was grey, square and soulless, and it had been there since day one. It's gone. The purchase flow has been fully redesigned so a vending machine is used the way a vending machine should be: you walk up, you see what's inside, you buy.
Underneath there's considerably more than before. You can create vending machines anywhere on the map, each with its own product catalogue and pricing. Players can use them — but they can also buy them. And once a machine belongs to a player, that player has to restock it themselves, bring the inventory, refill it and collect whatever it earns.
That's where this stops being a decoration script and becomes an entry-level business. It's the smallest possible investment a player can make on your server: it costs little, it doesn't require a gang or a job, and suddenly that person owns something that runs empty, generates income and can be robbed.
For server owners chasing player retention, cheap ownership is one of the most underrated tools available. A player with something to maintain logs back in.
Fully documented, and compatible with QBCore, ESX Legacy, QBox and standalone setups.
Job Management — FiveM Multijob Remake with Full Company Control#
FiveM job management script showing an employee roster with ranks and salaries
Job Management is the complete remake of our Multijob script, and it has grown far enough that the old name no longer fits.
It gives business owners total control over their job: employee roster, ranks, salaries, permissions and company funds, all managed in-game. And there's an addition players will appreciate more than you'd expect — direct chat with the boss, built into the panel itself.
That detail changes the entire dynamic. An employee no longer has to hunt their boss down across the city or message them on Discord to ask for a promotion. It happens inside the game. The company starts operating like a company.
For server owners, the benefit is structural: this is handled by the boss, not by your staff. Every hiring request, promotion and payroll question that used to arrive as a support ticket or a 3 a.m. Discord DM to an admin is now the player's job. Admin burnout on roleplay servers is overwhelmingly caused by repetitive HR work, and this removes most of it in one install.
The result is more autonomy for your players and less workload for your team — both at once, which is rare.
Compatible with QBCore, ESX Legacy and QBox, with configurable ranks, permission tiers and salary structures. Integrates with Quasar Banking Creator for company accounts and payroll.
Scoreboard — Redesigned FiveM Scoreboard and Player List#
Redesigned FiveM scoreboard showing online players, ping and jobs on duty
A total remake. The previous version worked, but it had fallen well behind the visual standard of the rest of our catalogue — and on a resource that's on screen constantly, that shows.
The new Scoreboard is clean, instant and fully customizable so it matches your server's visual identity instead of looking like something bolted on by accident. Online players, IDs, ping, and on-duty counts for police, EMS and mechanics — one glance and you have it.
It's the least exciting resource in the Direct and, by a wide margin, the one your players will open most often. Some people press that key two hundred times a session without noticing, the way you check your phone for no reason. Two hundred openings with half a second of delay is a hundred seconds a day thrown away, per player. That's worth fixing.
Beyond the visual rebuild, the resource includes job on-duty tracking, available heist display based on police count, and job level and XP progress for supported Quasar jobs — so the scoreboard doubles as a light progression panel.
Built with a React NUI, optimized for performance, and compatible with QBCore, ESX Legacy, QBox and standalone servers. Fully translatable and colour-configurable.
FiveM waypoint script showing a GPS route and shared team markers
Another total remake, and the difference from the previous version is that this one is genuinely RPG-grade and complete. It isn't "mark a point and you're done" — it's a full navigation system with everything you'd expect from a roleplay game: routes, saved points, favourites, shared waypoints for your crew and clear distance and direction indicators on the HUD.
It sounds basic. It is basic. That's exactly why it deserved to be done properly, because these are the systems nobody notices until they fail. Nobody has ever said "this server has a great waypoint system". Everybody has lived the moment where five people are shouting "where are you?" in voice chat while one of them is already driving the wrong way.
That moment is a product failure, not a player failure, and it costs your server real minutes of dead time every single session — multiplied by every crew, every job and every call-out.
Shared waypoints between faction or job members are the standout feature for organized play: police responding to the same call, a crew hitting the same location, a convoy staying together. One player marks it, everyone has it.
Compatible with QBCore, ESX Legacy and QBox, lightweight, and configurable to match your server's HUD style.
Banking Creator — FiveM Banking Script with Mortgages and Bank Ownership#
FiveM banking script showing accounts, transfers and transaction history
Banking Creator is the biggest system released in this Direct. It's a total remake, and it has everything.
There's a bank purchase system — a player can buy one. There are mortgages with approvals, meaning a person has to say yes. There's job and company account management. And the piece we're proudest of: if a player buys a house with Quasar Housing, they can manage that mortgage directly from the bank.
Think about what that does to your server. It stops being "I have money, I buy a house". It becomes applying for a mortgage, being approved or rejected, owing money to a bank owned by another player, and that player holding real leverage over you. That's an economic power relationship between people, not a number on a screen.
On top of that sits the Creator layer: build your own branches, place ATMs wherever you want, and configure commissions, loan terms and account types. Every movement is logged with full transaction history, which is what turns a robbery into an investigation and an investigation into three weeks of roleplay for twenty people.
If money means anything on your server, this is the infrastructure holding all of it up — payroll, businesses, property, crime and consequences.
Compatible with QBCore, ESX Legacy and QBox, with deep integration into Quasar Housing, Motels Creator 2.0 and Job Management.
FiveM claw machine script with plush prizes and native animations
Exactly what it looks like: a working claw machine you can place anywhere on your map, with four different machine models, native sound and custom animations.
Prizes are fully configurable and arrive as items in the player's inventory — plush toys, event exclusives, collectibles, or things that can't be obtained any other way on your entire server. Used well, a claw machine becomes a controlled distribution point for rare items rather than just a novelty.
The real argument for a script like this is stronger than it looks. These machines create something no metric on your dashboard will show you: places where people gather for no particular reason. Locations without a function are literally what separates a living city from a menu with streets.
Difficulty has been tuned to be fair — fair in the sense that real claw machines are fair. Which is to say the claw occasionally releases for reasons physics cannot explain, and the player stares at it in silence.
The four models let you fit different environments: a bright arcade, a grimy convenience store, a bowling alley, a hotel lobby. Sound and animation are handled natively, so it feels like part of the world rather than a menu that opens.
Compatible with QBCore, ESX Legacy and QBox, and designed to sit alongside Guitar Pro and the rest of our arcade line-up.
Guitar Pro — FiveM Guitar Rhythm Game with YouTube Music Support#
FiveM guitar rhythm game script with note highway, combo counter and scores
An arcade cabinet suspiciously identical to a certain guitar game you're already thinking of. We're not going to say its name.
The feature that makes it endless: you can load music as a local file or directly from a YouTube link. In practice that means the machine doesn't have a song list — it has all of them. Your players will put on whatever they want, and that's the intention. No catalogue to prepare, no files to convert, no licensing playlist to maintain.
It plays solo, duo or versus, with levels, server-wide scores and unlockable guitars you buy as you progress.
Versus is what makes this work on a roleplay server, and it's worth being explicit about why: we don't want players to play, we want them to compete against someone they know and will see in the city tomorrow. That's where petty rivalry comes from, and petty rivalry is what makes people log back in.
Placed in a bar, a music shop, a youth centre or an arcade, it turns a static location into a destination. And because scores are server-wide, a single leaderboard can keep a community arguing for months.
Compatible with QBCore, ESX Legacy and QBox, with configurable difficulty, pricing per play and progression curves.
Vehicleshop Creator — FiveM Car Dealership Script#
The next major update to Vehicleshop Creator turns it into a full dealership builder. Create your dealership from scratch, define showroom slots and pricing, tune vehicles in front of the customer, and — the part that matters more than it sounds — decorate your dealership.
A dealership you can decorate stops being a purchase menu and becomes a business with a face. The luxury dealer looks nothing like the second-hand lot. Players will know which one they're going to before they leave the house. Coming soon.
The heaviest thing we've ever built. Create MLOs, ymaps and more directly inside the game — no dependencies, no restarts, fully fluid, with materials and lighting updating in real time as you work.
It removes the loop that stops most people from ever making an interior: learn an external program, export, load in, spot a mistake, exit, fix, export again. Built for all skill levels. Coming soon.
Family Creator — FiveM Marriage and Family Tree Script (early preview)#
Get married, choose your family name, do family activities, and track everything through a complete family tree.
The tree is what makes it work. Family relationships currently live in players' heads and in Discord messages — they get forgotten and contradicted. Once it's recorded and viewable, a family stops being a verbal agreement and becomes a fact of your server, with history and generations. Players don't abandon a server where they have a family. Early preview, no date yet.
Tattoo Creator — Draw Custom FiveM Tattoos with AI#
Not simple tattoos. Draw directly on the skin, stroke by stroke, anywhere on the body. Insert images and position them. And ask the AI for a custom tattoo, describe it, and put it on your character.
Your tattoo artists stop picking from a closed list of twelve designs and become actual artists taking actual commissions. Coming soon.
Create your players' nails, and it's incredibly complete: shape, length, colour, gradients, finishes and decoration.
Small character details are the ones people look at closely — and the first thing visible in first person while driving, aiming or shaking hands. Coming soon.
Weapon Skin Creator — Custom FiveM Weapon Skins and Tints#
Create weapons with fully custom tints — colours, layers, finishes — and place images onto them.
A custom weapon isn't decoration, it's a signature: a whole crew running the same finish, a player recognized by their pistol before their face. It also opens a new trade, because someone on your server will start designing skins on commission. Coming soon.
Trading Cards 2.0 — FiveM Trading Card System with Grading#
Create your own cards in-game, edit ranks and rarities, build your own packs, and use the two pieces that change everything: a trader and a grader.
The grader is the key. Once a card can be evaluated and carry a grade, there stop being "cards" and there start being good and bad copies of the same card — which creates a real market with pricing, speculation and obsession. Coming soon.
The Deathmatch remake, and it's no longer a versus script. This turns FiveM into Warzone, with all game modes — including gulag — solo, duo or squad play, skins, gestures, and an admin panel to run events and create packages.
Warzone doesn't compete with roleplay, it protects it: it's where you send players who need twenty minutes to blow off steam without wrecking your city. Coming soon.
Beats Machine — osu! Inside FiveM with YouTube Music#
osu! inside FiveM. Precision, combos, accuracy percentage and a server-wide leaderboard — and like Guitar Pro, it accepts YouTube music directly. Paste a link, get a chart.
A machine that never runs out of content. Coming soon.
Arcade Creator — Build and Manage Your Own FiveM Arcade#
The one we closed the Direct with. Put plainly: it's the official GTA V arcade DLC, but better. The games are the same, and on top of that you can build your own arcade and manage it completely — the cabinet, the screen, the controls, the game inside, price per play, prizes and venue management.
It has so much code that it was chaotic to program. It's the hardest thing we've built in years, which is why it doesn't have a date yet. Coming soon.
We'll be honest, because we owe you that: the current version of Backrooms is bad. We've known it for a long time.
So we didn't patch it. We threw it out and built a real horror game.
You now have to escape more than three completely unique Backrooms floors, each with its own mechanics and its own difficulty. These aren't three versions of the same yellow corridor with different textures — they're three different games chained together, and every time you descend, the rules you'd learned stop applying.
Releasing October 2026. It's the only date we gave in the entire Direct, and we gave it because this one is already where it needs to be.
If you're not sure where to start, here's how we'd prioritize by server type.
New server, building from zero Appearance 2.0 → Scoreboard → Waypoint → Motels Creator 2.0 → Banking Creator. These are foundations: character creation, UI, navigation, entry-level housing and the economy layer underneath everything.
Established server with a retention problem Fishing Job → Vending Machine Creator (free) → Claw Machine → Guitar Pro. Reasons to log in that don't depend on other players being online, plus places where people gather for no particular reason.
Roleplay-heavy server Books Creator (free) → Job Management → Banking Creator → Motels Creator 2.0. Player-authored content, player-run companies, and economic power relationships between characters.
Server with overworked admins Job Management first, then Banking Creator. Between them they remove most repetitive HR and economy tickets from your staff's workload.
On a budget Books Creator and Vending Machine Creator are free, fully documented and supported. Start there.
Every resource released at Quasar Direct September 2026 is compatible with QBCore, ESX Legacy and QBox, with several also running standalone. Framework detection is automatic in most resources — no manual configuration required.
Full documentation for every script is available at docs.quasar-store.com, including installation guides, config references, exports and troubleshooting.
Support is handled through our Discord, where our team and community answer setup questions daily. If you hit a problem, that's the fastest route to a fix.
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