Drugs Creator 2.0 is the result of everything the community has been asking for: deeper systems, more control, more realism, and a true criminal ecosystem that feels alive.
Every mechanic has been redesigned to move away from basic scripts and into something much more meaningful. Something that creates stories. Something that requires planning, risk, and coordination.
This update is for the players who want more than simple farming.
For the servers that want a real illegal economy.
For the communities that build their own underground empires.
Drugs Creator 2.0 is not just a system.
It’s a complete criminal experience.
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Drugs Creator 2.0 introduces a fully integrated production and trafficking system designed to simulate a complete illegal economy inside your FiveM server. This is not a simple gather-and-sell loop — it is a multi-stage process where every step matters.
Players must gather raw materials, transport them, process them inside interactive labs, and finally distribute their products through dynamic selling systems. Each phase requires planning and exposes players to different levels of risk, making the experience feel organic and alive.
The system is built to encourage cooperation between players, from suppliers and producers to distributors. It naturally creates criminal networks, alliances, and conflicts over territory and resources.
Fully compatible with ESX, QBCore, and QBox frameworks, this system adapts seamlessly to any server structure.
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With the Custom Drug Creation System, servers are no longer limited to predefined substances. You can design entirely new drugs with unique gameplay effects that directly impact player behavior and interaction.
Each drug can have its own identity — from visual effects to strength, duration, and consequences. This allows you to shape how drugs influence your server, whether you want high-risk substances, social enhancers, or dangerous experimental creations.
This level of customization gives full control over balance and roleplay dynamics, turning drugs into meaningful gameplay elements instead of simple consumables.
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Farming zones can be placed anywhere on the map, allowing you to define where raw materials are collected. By default, the system includes weed, meth, and cocaine, but it fully supports custom substances.
These zones are more than resource points — they become strategic locations. Servers can turn them into contested areas controlled by gangs or factions, creating natural conflict and territorial gameplay.
This transforms simple farming into a core part of your server’s criminal ecosystem.
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Processing labs are where raw materials are transformed into final products. These labs can be placed anywhere using shell or MLO systems, offering full flexibility in design and placement.
Inside these labs, players interact with equipment and follow production workflows that feel detailed and immersive. The system supports both solo players and group operations, making it ideal for different playstyles.
Labs are not just functional spaces — they are the heart of the production chain.
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Administrators have full control over laboratory creation. Labs can be built anywhere and customized using advanced decoration tools, including new drug-related props.
This allows every lab to feel unique, adapting to the style of your server. From small hidden setups to large-scale production facilities, the possibilities are endless.
Customization ensures that no two operations feel the same.
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Laboratories are not freely accessible. Players must obtain them through illegal contracts, adding a layer of progression and risk to the system.
This mechanic integrates naturally with the criminal economy, making lab ownership something valuable and earned. It encourages players to invest time and resources, reinforcing long-term engagement.
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Labs can be configured as public, allowing any player to use them. This creates shared criminal spaces where players interact, collaborate, or compete.
Public labs become hubs of activity, generating organic encounters and dynamic roleplay situations.
Not every operation needs ownership — some are part of the underground.
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Weed production includes detailed animations that represent every step of the process. From preparation to packaging, players experience a complete workflow.
These animations add depth and realism, making production feel hands-on rather than automated.
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