Dynamic Dialogues and Text Prompts
Design custom dialogue trees for each NPC, with multiple options, responses, and outcomes. Whether it’s a story character, mission giver, or shopkeeper, each interaction can feel alive and tailored to your world.


Trigger Menus, Shops, and Actions
Connect any NPC to menus, stores, crafting stations, banking UIs, or job systems. Use them as mission hubs, tutorial guides, or utility NPCs. The flexibility lets you make any NPC feel like part of your server’s core experience.
Conditional Logic and Permissions
Set conditions for what NPCs say or do — depending on the player’s job, inventory, gang, or mission status. You can limit access to high-level tasks, unlock features with progression, or build complex quests that feel reactive and personal.


Custom Animations and Models
Choose models, walking styles, idle animations, outfits, and props for each NPC. Let a blacksmith hammer metal, a shopkeeper wave to players, or a gang member lean against a wall. You control how they look and feel.
Standalone or Fully Integrated
NPC Interactor works with any job, framework, or external script. Trigger events, open NUI interfaces, or communicate with any system. It’s designed to be modular — drop in, configure, and connect it to the gameplay you want.


ESX and QBCore Compatible
Out of the box, it supports ESX and QBCore, letting you tie NPCs to gangs, jobs, shops, skills, and storylines. Whether it’s your police captain, quest handler, or tutorial assistant, it fits seamlessly into your world.
Powerful FiveM Systems
Explore our full lineup of premium FiveM scripts—crafted to enhance every aspect of your server, from criminal activities and legal jobs to visual interfaces, utilities, and advanced creators. Each system is optimized for top performance, designed with modularity in mind, and constantly updated based on community feedback. Trusted by thousands of servers, Quasar systems are easy to install, visually polished, and ready to deliver a unique, immersive experience to your players from day one.
