Trading Cards
Resource Description
A collectible card system featuring Basic, Rare, and Legendary cards. Players open animated packs, trade cards with others, and complete collections to earn rewards. Fully customizable with unique themes, expansions, and drop rates, it integrates with ESX, QB, and inventories to create a fun economy of collecting, trading, and bragging rights.
Servers can design entire card sets with custom themes, artwork, expansions, and balanced drop rates. Completing collections unlocks rewards, bonuses, or exclusive items, motivating players to keep searching for missing pieces. Inventory integration ensures cards behave like real items that can be stored, exchanged, or showcased.
Compatible with ESX and QB frameworks, it fits perfectly into existing job, currency, or event systems. Ideal for seasonal events, progression systems, and community-driven activities, it brings fun, competition, and long-term engagement to any server.
Product Features

Animated Pack Opening With Rarity Reveal
Players open card packs through polished animations that highlight Basic, Rare, and Legendary reveals, creating excitement and anticipation.

Player-to-Player Trading System
Cards can be traded directly between players, enabling a social economy built on exchanging, negotiating, and collecting.

Collection Completion Rewards
Completing full sets unlocks rewards such as items, bonuses, or exclusive collectibles, encouraging long-term engagement.

Custom Themes, Expansions & Drop Rates
Servers can design unique card sets with personalized artwork, rarity structures, expansions, and fully adjustable drop chances.

Compatible With ESX, QB & Inventory Systems
Works seamlessly with inventory frameworks, allowing cards to be stored, traded, sold, or managed like real in-game items.

