Banking & Cards
Resource Description
A next-generation banking framework designed for serious FiveM economies. It includes personal and business accounts, savings, transfers, invoices, and fully customizable ATMs under a sleek, modern UI. Credit cards exist as metadata-driven items, enabling theft, PIN hacking, and advanced criminal gameplay while keeping everything secure and server-side synced.
ATMs can be placed and customized around the map, offering access points for withdrawals, balance checks, and card operations. Credit cards are represented as items with metadata, allowing each card to store unique information such as owner data or security credentials. This makes physical possession of the card meaningful inside the world.
Beyond legal features, the system introduces criminal mechanics like card theft and PIN hacking to support more complex roleplay. With full logs, framework and inventory integration, and secure server-side syncing, it gives staff and players total control over how money flows through the city.
Product Features

Personal & Business Accounts
Supports both individual and corporate banking profiles. Players can separate personal funds from company balances, enabling organized business operations and cleaner economic structures.

Metadata-Driven Credit Card Items
Cards exist as physical items with metadata, allowing each one to store unique details. Losing or stealing a card has real consequences, and ownership can be tracked precisely through inventory and database systems.

Transfers, Savings & Invoices
Players can send money, manage savings, and issue invoices directly inside the banking interface. This supports salaries, services, and roleplay businesses without relying on clunky manual payments.

Full Logs, Framework & Inventory Integration
All actions are logged for transparency and moderation. Built to work with ESX, QBCore, and inventory systems, it ensures secure, server-side synced operations that fit seamlessly into existing infrastructures.

