v1.0.8 parche
Your map's own water back after a tsunami, calm lightning on spawn and blackouts that end
7cambios

Your map's own water back after a tsunami, calm lightning on spawn and blackouts that end
7cambios

[02] Versión
After a tsunami, maps with their own water (Roxwood, Cayo Perico and the like) get that water back instead of the stock one, which left the sea over their land and wrecked the cars parked there. The flood no longer vanishes when another script reloads the water, lightning leaves cars alone while players spawn, and a restart during a storm outage no longer leaves the city dark for good.
config/config.lua: Config.Tsunami.mapWater. If you keep your old file, the resource finds your map's water on its own — copy the block in only if the console asks you to.Running a map that ships its own water.xml (Roxwood, Cayo Perico and similar)? Nothing to set up: when a tsunami ends, the water that stood before it is put back automatically. Only if the console warns that the water from before the flood was not found, point the resource at the map's file:
Config.Tsunami.mapWater = { resource = 'roxwood', file = 'water.xml' }
Without a tsunami the resource never touches the water, so a map's own water stays exactly as the map loads it.
Replace every file in the resource, except what you edited yourself:
config/config.lua — only the new optional Config.Tsunami.mapWater block. If you edited this file, keep yours and copy the block in.client/ — supercell.lua, tsunami.lua.server/ — events.lua, time.lua.fxmanifest.lua.Optional. Only needed if the console warns that the water from before the flood was not found: it names the map resource and its water file, which is tried first.
With no flood running, the resource leaves the water, the waves and the vehicles alone, so a map's own water stays exactly as the map loads it.
When a tsunami ended, the game's stock water was put back even on maps that ship their own (Roxwood, Cayo Perico...). The sea then sat over the map's land, and cars parked there floated, flipped and blew up — even with the resource stopped. The water that stood before the flood is now put back, found automatically.
If a map's water script reloaded the water during a tsunami, the flood vanished until the weather was changed. It now comes back at once.
A vehicle that changed owner mid-flood could be left without gravity and shoot off later, long after the water was gone. Every vehicle the flood touched gets its gravity back.
For 30 seconds after a player spawns, and while they are still choosing a character, ground strikes near them only light the sky. The cars around a newly joined player are still settling and were being thrown around.
Short outages from storms, earthquakes and floods were saved like a manual blackout, so a restart in the middle of one kept the lights out for good. Only a blackout an admin, a command or an export switched on is saved now.