v2.0.29 parche
Ped Outfit and ped config nodes now apply when placed before Spawn Ped
3cambios

Ped Outfit and ped config nodes now apply when placed before Spawn Ped
3cambios

[02] Versión
NPCs from Spawn Ped now pick up the Ped Outfit, Ped Behavior, Ped Stats and Ped Loadout nodes placed before them, so a guard can spawn already in uniform and with the combat settings you chose.
Nothing to do in the database, and no configuration changes. Replace the resource and restart it.
Robberies you already saved do not need to be rebuilt: Ped Outfit and the ped config nodes start working as soon as the new version is running.
Ped Stats and Ped Loadout fill in what the Spawn Ped node leaves empty. Health, armor, accuracy and weapon set on the Spawn Ped node itself still take priority.
fxmanifest.lua and server/modules/handlers/entities/spawn_ped.lua: replace them. Nothing in config/, client/custom/, server/custom/, locales/ or web/ changed.The NPC now spawns already wearing the clothes you set, instead of ignoring the node.
Combat ability, combat range, relationship and ped type, plus the alertness from Ped Stats, now reach the spawned NPC.
Health, armor, accuracy and weapon from these nodes are used when the Spawn Ped node does not set them itself. Values on the Spawn Ped node still take priority.