Police Evidence
Aún no se ha publicado ninguna descripción para este script.
v1.6.0última versión

Aún no se ha publicado ninguna descripción para este script.
v1.6.0última versión

[02] En cifras
[03] Registro de cambios
Nothing in qs-police-evidence changed. Its version moves with the rest of the suite so that every resource reports the same number, which is what the in-game updater compares against.
The "[E] Collect evidence" prompt used ox_lib's corner panel even on servers running qs-textui. It now shows as a qs-textui label over the evidence you are pointing at, and falls back to ox_lib's panel when qs-textui is not running.
Nothing in qs-police-evidence changed. Its version moves with the rest of the suite so that every resource reports the same number, which is what the in-game updater compares against.
Nothing in qs-police-evidence changed. Its version moves with the rest of the suite so that every resource reports the same number, which is what the in-game updater compares against.
Qbox servers get a dedicated framework adapter instead of borrowing the QBCore one, and the resource is now available in Hungarian. Nothing else changed, so there is no rush unless you run Qbox.
Fixes evidence collection eating your bag when your inventory is full, adds a clear [E] Collect evidence prompt so officers can actually find the feature, and fixes the resource failing to start on oxmysql.
[09] Updating Police Evidence

Cada versión indica qué cambió y qué hacer. ¿Te atascaste con alguna? El equipo responde en Discord.