v1.0.4 parche
Tables load exactly where you placed them, bot naming and a new update checker
3cambios

Tables load exactly where you placed them, bot naming and a new update checker
3cambios

[02] Versión
Ping pong tables now load exactly where they were placed, and Config.AIModels is renamed to Config.BotModels to follow the Cfx and Tebex rules. The server console gets a new update checker.
config/main.lua, rename Config.AIModels to Config.BotModels. Keep your values; only the name changes. The old name is no longer read.qs_pingpong_tables table changes. On the first start after updating, the resource copies each table's position into a new coords column and drops the old cx, cy, cz and heading columns. Nothing to run by hand. Back up the table first if you may want to go back to the previous version.custom/ or locales/. Your edits there stay as they are.Replace every file in the resource, except what you edited yourself:
client/modules/ — bot.lua, observer.lua, opponent.lua.config/main.lua — Config.AIModels renamed to Config.BotModels.server/modules/creator.lua, server/version.lua.shared/utils.lua.database/sql.sql — only used on new installs.fxmanifest.lua — version only.Renamed to follow the Cfx and Tebex rules. It holds the same list of ped models, used for bot opponents and for opponents who are not streamed in. Rename it in your `config/main.lua` when you update.
Replaces the old version check. When the resource starts, the console shows your version, the latest version and whether you are up to date. When an update is available, it lists what changed and links to the full changelog.
Table positions were saved as one number per axis. A whole-number value, such as a heading of 90, could load back as 0 or as an invalid number, so a table could spawn facing the wrong way, in the wrong place or not at all. Decimals also lost precision. Positions now save in a single `coords` field and always load as exact decimals. Existing tables are converted automatically on the first start.