v1.0.90 parche
Rooms visible to every player and a new update checker
9cambios

Rooms visible to every player and a new update checker
9cambios

[02] Versión
Rooms now show up for every player instead of only their creator, the end of a match runs only once, and the server console gets a new update checker.
shared/config.lua, custom/ or locales/. Your edits there stay as they are.client/phone.lua is an open file. If you edited it, copy your changes into the new version.Replace every file in the resource, except what you edited yourself:
client/main.lua, client/phone.lua.server/main.lua.server/updater.lua — new.server/version.lua — removed, delete it.html/*.fxmanifest.lua — version only.If you already have a room that hasn't started, creating a new one closes it. Your rooms that haven't started also close when you disconnect, so you are never blocked from creating a new one.
Replaces the old version check. When the resource starts, the console shows your version, the latest version and whether you are up to date. When an update is available, it lists what changed and links to the full changelog.
Leaving a room removed the player from the wrong team, or failed with an error, and the old room never closed. A room created afterwards then only showed on its creator's screen, so nobody else could join it. Leaving now works and the old room closes, so every player sees new rooms.
Once a room was closed, a new room could reuse an ID that pointed to another player's room. Every room now gets a unique ID.
When a match ended, the ending could run several times and send every player through the exit again. It now runs once.
Choosing a map that is not in `Config.MapData` caused an error and the room was never created. The server now picks one of your configured maps instead.
Rooms using a map or weapon missing from the menu's list were hidden, including rooms created from the phone app. On servers not using English, setting the filters back to "All" hid every room. All rooms now show.
With the spot disabled, the menu opened but its buttons did nothing. It now works from anywhere.
Every round of any match asked for the FiveGuard exception for every player on the server. Now only the players in that match get it.