v2.0.29 to v2.0.35
Every Appearance Creator release between your installed version and the latest STABLE one.
3releases in range

Every Appearance Creator release between your installed version and the latest STABLE one.
3releases in range

[02] En el rango
[03] Versiones
A shop can now be locked behind a role you create and hand out, and each shop can charge to cash, to bank, or let the player choose at checkout. Roles are managed from a new VIP Roles tab in the creator and live in the database, so they survive restarts; deleting a role reopens the shops that required it instead of leaving them unreachable. Clothing blacklists also read job grades now, so a uniform can be limited to sergeants and above rather than the whole force. Plus a fix for vest photos, which were shot over a base outfit that showed underneath every one of them.
Two photo bugs are fixed. Capture did not hold the time of day, so photographing at night produced a near-black silhouette, and every frame was uploaded as it came — including an empty one taken before the garment had streamed in, which was then written over the shipped photo. Empty frames are now detected, retried and never saved, and the run reports what it rejected. On qs-core, appearances were stored where qs-core never reads them, so characters came back with no clothes after a restart; they are now saved to and loaded from qs-core, and older skins are found and carried across on the first load. The outfit tables are also created for you now, so there is no SQL left to import by hand.
Turning the character with the mouse and zooming with the wheel are now eased rather than instant, and the camera glides between body parts when the player changes category instead of jumping. The turn moved out of the interface into the game, so it runs at the game's framerate, and every part of it — turn speed, zoom step and limits, focus time, how much damping — is a config option you can turn off entirely. Shop prompts can now float in 3D at the shop itself instead of sitting fixed on one side of the screen. Also fixed: on ESX and qs-core, /reloadskin and /clearstuckprops refused every time, claiming the player was dead.